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Roald

[CS:GO] de_drill

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Small update

- Removed the ladder at A catwalk since I already had two on B bombsite. Now you have to jump on the barrel/electricity box towards the light and from there on the catwalk. This will require a litle skill and I think some more time to get on the catwalk.

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- And I changed B bombsite a litle, put some more millitairy style into it. So yeah millitairy support being brought in and oil barrels are being exported out to other bases. The plant zone has been increased and the site is a bit more open which I prefer.   

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3 minutes ago, text_fish said:

Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because  ...  y'know  ... camouflage.

Yeahhh good point! Well I can always change it to a tarp

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Hey

I have done a 5 vs 5 playtest and made some layout changes

There is a new Overview with some callouts and I made some screenshots for some usefull smokes/grenades

And some screens of the level

 
Edited by Roald

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Heyy

Forget about the smokes and overview, call outs and etc.

I thought it become time for me to start learning to do the art work and become less lazy then I am right now.

So I decided to remove everything except the paths and use for once reference to get ideas from.

I gotta say, it helped me alot on my motivation since I know exactly what is going to be where so I can focus on one part untill that's 'complete' before I go to another part.

Right now I started detailing bombsite B, it's not done yet but a good start I guess

 

 

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I have worked some more.

CT spawn is there, not finished but it's there.

Decided what main paths to put into the map with some main structures of the buildings on midle and the T main path to B.

Have to focus on the main structures of A bombsites and the paths to it next, but first I will do some more work on midle since I tested the timings and they should be fine right now. 

 

Edited by Roald

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