Roald Posted February 8, 2017 Report Posted February 8, 2017 (edited) Hey Mapcore! I hear u all thinking "oh dam again starting a new map.." well yeah that's right! Soon I will release de_armory, but first I will have it tested on Reddit for the definitive layout. In the meanwhile I started on a new layout and I came with a drill platform located in the dessert. Bombsite A is a drill platform and bombsite B is a train hangar which transport the products. I hoped to do a more deviant layout which worked on paper but not in hammer really, but still I am kinda proud on what it have been come. It's not tested yet so I guess I probally soon will. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=856122075 Screenshots: Edited February 8, 2017 by Roald Radu, Smileytopin, Fnugz and 9 others 12 Quote
Roald Posted February 9, 2017 Author Report Posted February 9, 2017 Small update - Removed the ladder at A catwalk since I already had two on B bombsite. Now you have to jump on the barrel/electricity box towards the light and from there on the catwalk. This will require a litle skill and I think some more time to get on the catwalk. - And I changed B bombsite a litle, put some more millitairy style into it. So yeah millitairy support being brought in and oil barrels are being exported out to other bases. The plant zone has been increased and the site is a bit more open which I prefer. Sjonsson 1 Quote
text_fish Posted February 9, 2017 Report Posted February 9, 2017 Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because ... y'know ... camouflage. Roald 1 Quote
Roald Posted February 9, 2017 Author Report Posted February 9, 2017 3 minutes ago, text_fish said: Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because ... y'know ... camouflage. Yeahhh good point! Well I can always change it to a tarp Quote
Roald Posted February 13, 2017 Author Report Posted February 13, 2017 (edited) Hey I have done a 5 vs 5 playtest and made some layout changes There is a new Overview with some callouts and I made some screenshots for some usefull smokes/grenades And some screens of the level Edited February 13, 2017 by Roald SirK, FMPONE, Rump3L and 1 other 4 Quote
Roald Posted February 17, 2017 Author Report Posted February 17, 2017 Heyy Forget about the smokes and overview, call outs and etc. I thought it become time for me to start learning to do the art work and become less lazy then I am right now. So I decided to remove everything except the paths and use for once reference to get ideas from. I gotta say, it helped me alot on my motivation since I know exactly what is going to be where so I can focus on one part untill that's 'complete' before I go to another part. Right now I started detailing bombsite B, it's not done yet but a good start I guess RA7 1 Quote
text_fish Posted February 17, 2017 Report Posted February 17, 2017 Looks good! I would suggest putting a gravel texture under the tracks instead of mud. Unless the trains are carrying helium they're going to need a bit of support. Roald 1 Quote
Roald Posted February 17, 2017 Author Report Posted February 17, 2017 Haha yeah! I was looking for gravel, but the stones should be desert brown, so this is a placeholder for now. text_fish 1 Quote
Roald Posted February 23, 2017 Author Report Posted February 23, 2017 (edited) I have worked some more. CT spawn is there, not finished but it's there. Decided what main paths to put into the map with some main structures of the buildings on midle and the T main path to B. Have to focus on the main structures of A bombsites and the paths to it next, but first I will do some more work on midle since I tested the timings and they should be fine right now. Edited February 23, 2017 by Roald Jeddyk, SirK, RA7 and 1 other 4 Quote
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