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Posted (edited)

UPDATE April 15 2018: Here is the workshop link

 

In the works for three and a half years, with the help of Rabbid Monkey (Spencer Rose), looking to release this passion project of mine very soon  ! 

Hidden deep within the jungle, a once-abandoned military base originally intent on destroying the world has been resurrected...

Check out these snapshots into the new world of VENOM.

Still WIP/Aplha & looking for feedback.

Thanks to my brother for helping me make a badge/logo for the map 8)

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Edited by Jonny Phive
Added workshop link.
Posted

Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come :D Good job so far!

Posted (edited)

So hot with the nice skylights.

One minor piece of feedback I have is that it's hard to read the arrows on the <-B A-> screenshot. I know the arrangement implies B is left and A is right, I still think something can be done to make the arrows a bit more legible. Yellow on gray is making it a bit difficult. :)

Edited by soultron
  • 3 weeks later...
Posted

I remember some past shots of this, so amazing.
Very good job with the logo too, only regret not seeing more of the snake. A "sewed" pattern to make it look like an arm patch would look even more badass.

Makes me also wish CSGO had some sort of singleplayer mode!

  • 2 weeks later...
  • 1 year later...
Posted

I have been trying to chip away in any free time to get some work in on Venom. With that said, I reworked the layout and the art to feel a little more consistent overall. Hoping to share more of the art soon-- for now I wanted to share the newest version of the layout and finally get it into the workshop. I should have the workshop link shortly :)

 

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Posted

I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one.

I decided to work some of this new art back into Venom. Excited to share more soon!

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Posted
11 hours ago, Jonny Phive said:

I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one.

I decided to work some of this new art back into Venom. Excited to share more soon!

alpha-screen-art-a.jpg

alpha-screen-art-b.jpg

alpha-screen-art-c.jpg

alpha-screen-art-d.jpg

alpha-screen-art-e.jpg

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This looks great Jon, please keep us updated with your progress!

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