Jonny Phive Posted February 6, 2017 Report Posted February 6, 2017 (edited) UPDATE April 15 2018: Here is the workshop link In the works for three and a half years, with the help of Rabbid Monkey (Spencer Rose), looking to release this passion project of mine very soon ™ ! Hidden deep within the jungle, a once-abandoned military base originally intent on destroying the world has been resurrected... Check out these snapshots into the new world of VENOM. Still WIP/Aplha & looking for feedback. Thanks to my brother for helping me make a badge/logo for the map Edited April 16, 2018 by Jonny Phive Added workshop link. Bevster, Gauss, esspho and 49 others 47 5 Quote
SirK Posted February 6, 2017 Report Posted February 6, 2017 Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come Good job so far! Quote
Roald Posted February 6, 2017 Report Posted February 6, 2017 Wauw looking amazing! And yea a overview would be nice. Also a link to the workshop to walk arround Quote
Serialmapper Posted February 6, 2017 Report Posted February 6, 2017 Custom props & textures intelligently combined = Valve operation map SirK and maxlevelboi 2 Quote
tomm Posted February 6, 2017 Report Posted February 6, 2017 looks great, it just needs more foliage Quote
RA7 Posted February 6, 2017 Report Posted February 6, 2017 (edited) I like the atmoshpere and concept, but plz no more crates.... Edited February 6, 2017 by RA7 RivFader, Fnugz, maxlevelboi and 2 others 5 Quote
soultron Posted February 7, 2017 Report Posted February 7, 2017 (edited) So hot with the nice skylights. One minor piece of feedback I have is that it's hard to read the arrows on the <-B A-> screenshot. I know the arrangement implies B is left and A is right, I still think something can be done to make the arrows a bit more legible. Yellow on gray is making it a bit difficult. Edited February 9, 2017 by soultron Quote
The Horse Strangler Posted February 24, 2017 Report Posted February 24, 2017 Composition is on point. Excited to see the end result. Quote
blackdog Posted February 24, 2017 Report Posted February 24, 2017 I remember some past shots of this, so amazing. Very good job with the logo too, only regret not seeing more of the snake. A "sewed" pattern to make it look like an arm patch would look even more badass. Makes me also wish CSGO had some sort of singleplayer mode! Quote
Oscar Posted March 7, 2017 Report Posted March 7, 2017 Looks really fucking good, please dont mess up with a lot of clutter. The map is simple and pretty,this is operation material judging by the pictures Quote
Jonny Phive Posted April 15, 2018 Author Report Posted April 15, 2018 I have been trying to chip away in any free time to get some work in on Venom. With that said, I reworked the layout and the art to feel a little more consistent overall. Hoping to share more of the art soon-- for now I wanted to share the newest version of the layout and finally get it into the workshop. I should have the workshop link shortly Rad, catfood, Quotingmc and 10 others 9 4 Quote
Jonny Phive Posted April 15, 2018 Author Report Posted April 15, 2018 I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one. I decided to work some of this new art back into Venom. Excited to share more soon! RA7, catfood, blackdog and 15 others 16 2 Quote
FMPONE Posted April 15, 2018 Report Posted April 15, 2018 11 hours ago, Jonny Phive said: I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one. I decided to work some of this new art back into Venom. Excited to share more soon! This looks great Jon, please keep us updated with your progress! Quote
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