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Jonny Phive

[CS:GO] DE-VENOM

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Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come :D Good job so far!

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So hot with the nice skylights.

One minor piece of feedback I have is that it's hard to read the arrows on the <-B A-> screenshot. I know the arrangement implies B is left and A is right, I still think something can be done to make the arrows a bit more legible. Yellow on gray is making it a bit difficult. :)

Edited by soultron

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I remember some past shots of this, so amazing.
Very good job with the logo too, only regret not seeing more of the snake. A "sewed" pattern to make it look like an arm patch would look even more badass.

Makes me also wish CSGO had some sort of singleplayer mode!

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Looks really fucking good, please dont mess up with a lot of clutter. The map is simple and pretty,this is operation material judging by the pictures

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11 hours ago, Jonny Phive said:

I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one.

I decided to work some of this new art back into Venom. Excited to share more soon!

alpha-screen-art-a.jpg

alpha-screen-art-b.jpg

alpha-screen-art-c.jpg

alpha-screen-art-d.jpg

alpha-screen-art-e.jpg

alpha-screen-art-f.jpg

This looks great Jon, please keep us updated with your progress!

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