will2k Posted January 29, 2017 Report Posted January 29, 2017 Night Borough - Hostage Rescue by Will2k cs_night_borough, a hostage rescue map, is the night version of my own map cs_east_borough (2012-2013) with updated/upgraded visuals and hostage location. It is based on neighborhoods from The Bronx borough and Harlem neighborhood in New York City. The map incorporates most of the details that make New York so unique for the authentic experience. Funny billboard, building, and bus stop ads are scattered throughout the map. Some are brands that I modified and parodied (Grey Van shades, Lesswiser beer, Redbook footwear,...) while others are my original idea/work that I designed and created from scratch (Crook law firm, LOL insurance, Family jewels,...). Many others will be discovered while roaming the streets. The map supports 64 players (32 vs 32) and features SWAT vs Professionals. A manually-tuned nav file with place names is included for bot play. Enjoy the map. http://steamcommunity.com/sharedfiles/filedetails/?id=852441498 Plat, OrnateBaboon, Radu and 17 others 20 Quote
FMPONE Posted January 29, 2017 Report Posted January 29, 2017 I think it's really neat One thing I'd love to see with this map, that I think would help a lot, is converting many of these buildings into off-angle instances. Or having instance-details such as over-pass bridges or railway lines going above the streets. I get that buildings in cities are built on grids, but it's really important to not have 45 degree angles in too many locations. catfood, esspho, Eternifity and 1 other 4 Quote
spa Posted January 29, 2017 Report Posted January 29, 2017 Cool and well executed concept! I could totally see an overpass section thats even traversable for sniping along one of the vertical sections on the side. However i dont get the night feeling with so much orangy/yellow ambient. Try and experiment with a more blue ambient and have the orange light in concentrated spots where there's a "physical" source of light. hopefully there's a balance where it doesn't make it too difficult to play. Quote
will2k Posted January 29, 2017 Author Report Posted January 29, 2017 11 hours ago, FMPONE said: I think it's really neat One thing I'd love to see with this map, that I think would help a lot, is converting many of these buildings into off-angle instances. Or having instance-details such as over-pass bridges or railway lines going above the streets. Hey Shawn, thanks. The layout remained the same as the original map but it could be altered in future updates to incorporate what you are suggesting 10 hours ago, spa said: Cool and well executed concept! Try and experiment with a more blue ambient and have the orange light in concentrated spots where there's a "physical" source of light. hopefully there's a balance where it doesn't make it too difficult to play. Hey Spa If you check the map in-game, you would notice that this is exactly how the lighting setup in the map is. The env/ambient lighting is a very dim dark blue/greyish tone with street lights having light orange-ish light_spots. No yellow/orange in ambient light and no "artificial"/additional lights where no physical street light exists. you can see this setup in screenshot 5 for example. I experimented with a lot of lighting setup until I struck a sweet balance between a nice night atmosphere/ambience and visibility/gameplay. With street lighting being any dimmer or sparser, player readability/visibility will take a nosedive, and the map will be bordering on Dying Light/Left 4 dead territory which is cool but not in CSGO 8 hours ago, RA7 said: Very very nice, pimped it :-) Thanks spa 1 Quote
Radu Posted January 29, 2017 Report Posted January 29, 2017 Anybody down for Burger World? The night atmosphere is great, but some of the building textures need a serious update. Quote
spa Posted January 29, 2017 Report Posted January 29, 2017 1 hour ago, will2k said: If you check the map in-game, you would notice that this is exactly how the lighting setup in the map is. The env/ambient lighting is a very dim dark blue/greyish tone with street lights having light orange-ish light_spots. No yellow/orange in ambient light and no "artificial"/additional lights where no physical street light exists. you can see this setup in screenshot 5 for example. I experimented with a lot of lighting setup until I struck a sweet balance between a nice night atmosphere/ambience and visibility/gameplay. With street lighting being any dimmer or sparser, player readability/visibility will take a nosedive, and the map will be bordering on Dying Light/Left 4 dead territory which is cool but not in CSGO Yeah its always a super fine line when its playable, I think part of it is maybe that the skybox is very saturated blue and none of that really kicks in on the map, except the 3dskybox buildings. I can recommend checking out de_lite and de_coredump as two nightmaps that i think sell that night time mood a little better, while being playable - and i think its only a matter of slight tweaking here - could also be a postfx fix. Anyway its a great looking map overall, just wanted to throw my 2 cents good luck with it! Quote
will2k Posted January 30, 2017 Author Report Posted January 30, 2017 13 hours ago, Radu said: Anybody down for Burger World? You go ahead on your own, I'm gonna drop by the Italian Deli to get some pasta 12 hours ago, spa said: Yeah its always a super fine line when its playable, I think part of it is maybe that the skybox is very saturated blue and none of that really kicks in on the map, except the 3dskybox buildings. I can recommend checking out de_lite and de_coredump as two nightmaps that i think sell that night time mood a little better, while being playable - and i think its only a matter of slight tweaking here - could also be a postfx fix. Anyway its a great looking map overall, just wanted to throw my 2 cents good luck with it! Thank you Quote
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