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[Source] Weird lighting bug, help


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Posted (edited)

Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I  hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem.

Edited by KOLARI
Posted

The fix I found was: (unless you already made it work by deleting the extra env_light)

Create a env_cascade_light and name it under properties (for instance "cascade")

Then create a logic_auto: under outputs tab:[ my output named: OnMapSpawned ; target entities named : "cascade" ; via this input: Kill]

This worked for me and i have no idea if there's any drawbacks to it - please let me know if that's the case or there's a better method :)

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