KOLARI Posted January 27, 2017 Report Posted January 27, 2017 So I get this weird lighting bug on my map. anyone know how to fix it ? Quote
Radu Posted January 27, 2017 Report Posted January 27, 2017 What settings are you using in the compile window? If you're in expert mode, switch back to normal and uncheck hdr. See if that helps. Quote
Lizard Posted January 27, 2017 Report Posted January 27, 2017 Make sure you don't set any color in "Brightness HDR". It should be set to -1 -1 -1 1 also don't use "Appearance" since it's bugged in csgo and it may cause lighting issues. Quote
KOLARI Posted January 27, 2017 Author Report Posted January 27, 2017 (edited) Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem. Edited January 27, 2017 by KOLARI Quote
spa Posted January 27, 2017 Report Posted January 27, 2017 There is a fix for this i used myself, i can check when i get home (found it by searching this forum, but i cant seem to find it now..) Quote
KOLARI Posted January 27, 2017 Author Report Posted January 27, 2017 Found out I had two light_environments in the map, thats probably causing the lighting bug. Quote
Radu Posted January 27, 2017 Report Posted January 27, 2017 Lizard, Plat, maxlevelboi and 10 others 13 Quote
spa Posted January 27, 2017 Report Posted January 27, 2017 The fix I found was: (unless you already made it work by deleting the extra env_light) Create a env_cascade_light and name it under properties (for instance "cascade") Then create a logic_auto: under outputs tab:[ my output named: OnMapSpawned ; target entities named : "cascade" ; via this input: Kill] This worked for me and i have no idea if there's any drawbacks to it - please let me know if that's the case or there's a better method Furiosa 1 Quote
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