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Posted (edited)

cs_perenna, a hostage rescue map from The_Virus and SKEPTIC.

Without any theme. Without any specific inspiration.

Hopefully functional and good loking map.

Whats your opinion? Let us know in the comments!

 

Please give us feedback. Please like and leave a comment.

Workshop 

Progress 50%

825221946_preview_cs_perenna_radar.jpg825221946_preview_rechts2.jpg825221946_preview_rechts5.jpg825221946_preview_rechts6.jpg825221946_preview_tunnel4.jpg825221946_preview_rechts3.jpg825221946_preview_links4.jpg825221946_preview_ctspawn.jpg825221946_preview_ctspawn2.jpg825221946_preview_links3.jpg

 

for more pics

 

Update: 13. Jan. um 22:49 Uhr

  • +Changed the way to "bridges" into a tunnel
  • +Added hole in the wall at the two "double-doors"
  • +Added "boostable-stairs" next to the "left-hostage-house"
  • +Added stones for cover next to the "left-hostage-house"
  • +Added walls with arches at "t-water" in front of the "boostable-stairs"



Update: 1. Jan. um 19:54 Uhr

  • +Seperated the displacement next to "Bridges"
  • +Added a little wall and "Wooden-Stairs"
  • +Reduced "Alley"
  • +Cliped "Wood-pole´s" at the "Bridges"



Update: 30. Dez. 2016 um 23:49 Uhr

  • +Forgot to check the ladders in the VisGroup-Window -.-



Update: 30. Dez. 2016 um 20:36 Uhr

  • +Rebuild the displacement at the bridges
  • +Fixed some textures at "dirt-tunnel"



Update: 29. Dez. 2016 um 15:14 Uhr

  • +Fixed some textures in "Stone-H-House"
  • +Reduced "Mid-River"
  • +Extended "Dirt-Tunnel"



Update: 25. Dez. 2016 um 1:49 Uhr

  • Startdate: 08.Nov.2016
Edited by The_Virus
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