w0llmart Posted January 15, 2017 Report Posted January 15, 2017 (edited) theres some high end graphical stuff to be done but that's about it i made a thread back in 2014 for this map so yeah idk there are some props from resort that weren't packed but i'll try to get them fixed quickly http://steamcommunity.com/sharedfiles/filedetails/?id=842816583 Spoiler Edited January 15, 2017 by jebus_c slavikov4 1 Quote
breezy Posted January 16, 2017 Report Posted January 16, 2017 We played this map yesterday and the biggest surprise (except for "squeaky") were the spawns. Within seconds both teams encoutered eachother and began a slaughterfest. It was epic, but probably not the intention of this map. I think you should reconsider the layout of the map while keeping already existing parts, since both bombsites looked okay on their own. Quote
w0llmart Posted January 16, 2017 Author Report Posted January 16, 2017 most of the map wasn't working, i deleted a filter_team for the squeaky doors while making the radar image AND if you sandwich a func_door_rotating between two func_brush entities like i did; it'll break them and force unnecessary workarounds. now though we get these no glock signs on the B doors i probably have to prevent bullet penetration in the lobby next to B also we should be able to enjoy the full bodied orange flavor this thursday, for really once i get rid of the door noises -.- if i could change the layout to include the cedar creek area for deathmatch mode too that'd be pretty sweet Quote
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