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Posted

Can somebody explain me how does it work? I decompiled the map, found 4 env_projectedtextures entities called
 

Quote

 

"InstanceAuto1-slideshow_projector_image1"

"InstanceAuto1-slideshow_projector_image2"

"InstanceAuto1-slideshow_projector_image3"

"InstanceAuto1-slideshow_projector_image4"

 

and other stuff like cases,timers and maths. Also,i see some func_illusionaries In the place where the images should be displayed.

how the projector shows image? I feel awkward by asking this question, but this important thing for me. I haven't found any images associated with the image output. Just  env_projectedtextures with the texture names effects/slideshow_projector_01/02/03/04

 

Posted
11 hours ago, CaptainR3sPawN said:

env_projectedtextures projects the texture  ffects/slideshow_projector_01/02/03/04, you explained it yourself pretty much.

this is exactly what I do not understand. I haven't found these textures even in atexture browser. Where did they came from? It's good if i can just replace these textures, but I need to explain how they are shown if they aren't show even after decompile the map (used "extract embedded files"). Sry my eng, hope you understand well.

 

 

Posted
1 hour ago, evilcore said:

this is exactly what I do not understand. I haven't found these textures even in atexture browser. Where did they came from? It's good if i can just replace these textures, but I need to explain how they are shown if they aren't show even after decompile the map (used "extract embedded files"). Sry my eng, hope you understand well.

 

 

They don't show in the texture browser since they don't have a .VMT.

Download GCFScape and open pak01_dir.vpk
You can find them under Materials/Effects/

W5c8JTI.png

Posted
3 hours ago, JSadones said:

They don't show in the texture browser since they don't have a .VMT.

Download GCFScape and open pak01_dir.vpk
You can find them under Materials/Effects/

W5c8JTI.png

Thank you!

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