tchick Posted December 30, 2016 Report Posted December 30, 2016 (edited) Workshop link :http://steamcommunity.com/sharedfiles/filedetails/?id=831791642 Hi! I didn't touch hammer for almost a year, I was missing fooling arround with it so I decided to do some 3D stuff and experiment new things with displacements and texture blends. I was happy with what I was doing so I decided to make an hostage map. It's located somwhere in the desert in the US (Arizona / Monument Valley / New Mexico?) Inspired by some american tv shows and beautiful national parks. A group of meth traficants are holding hostages in their lab located in the middle of nowhere and of course the local police forces will raid them. My todays progression: Displacements + models The displacementss in hammer are a pain in the ass to work with but I really wanted to make a map almost entirely made with them... we'll see how it will go... I managed to make the texture blending work. The "layout" is a little bit inspired by "cs_cruise" (map by Skybex). As I was stuck with "de_stars" for more than a year because I was stupid and narrow minded and started detailing too soon (even if I knew that it was a bad idea!), I wont make the mistake again. I want something clean, simple and a little bit minimalistic. I finished a layout I like! which is a big deal for me haha! The CTs will have a choice between 2 paths, they can run buy the top floor (canyon/ desert/ rocks... western wibe) or by the underground (old gold mine opening to a cliff side which will lead them to an underground meth lab near the T spawn) The cliff side (you can see the entrance to the mine at the bottom right near the hostage) For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that) INSPIRATION : Monnument Valley in Arizona, Breaking Bad, especially the part from the last season where there is a meth lab in the desert in a tank truck underground and where the woman (lydia?) who supplied methylamine is rescued by Mike and she comes out from a hatch ... I couldnt find screenshots, but I like the idea of a Tank Truck / meth lab. And of course : Yo Mister White ! If I never finish the map, I will definitely make a small aim_map with this RV ! some people will probably enjoy running arround! Please let me know what you think, is it a good idea? Is it complete crap? Thank you! P.S.: It's my "fun personnal project", I'm currently working with Quoting and Violation on de_aviv but if someone here wants to make me some 3D player models of meths cooks in yellow jump suits with gas masks, I will definitely add them to the map! Edited January 1, 2017 by tchick words + workshop link Radu, tomm, leplubodeslapin and 22 others 25 Quote
grapen Posted December 31, 2016 Report Posted December 31, 2016 Looks like a fun project! There's always the risk of players easily getting lost in a homogeneous environement like that, so that's a tough nut to crack. The less corridors the better I always say, especially true in this case, it needs (imo) a few really distinct medium to large areas. Perhaps something to do with oil pumps/pipes/refinery? I'm thinking 'There Will Be Blood'. leplubodeslapin 1 Quote
tchick Posted December 31, 2016 Author Report Posted December 31, 2016 Yes you are right we need distinc areas, I was thinking about this kind of stuff, refinery/gas station, a piece of abandonned highway (raod 66 a la Overwatch), mine, military base, indian territorry, farm ... Yeah, I will think about it Quote
Jeddyk Posted December 31, 2016 Report Posted December 31, 2016 It looks like an interesting project, really curious to see how it will play on a full server with players Can´t wait to see your progress on this map ( hopefully you´ll smack some Breaking Bad references haha) Quote
El Moroes Posted December 31, 2016 Report Posted December 31, 2016 Really interested to see more. I like this thematic (same place than Arizona hehe) !! Quote
Freaky_Banana Posted December 31, 2016 Report Posted December 31, 2016 (edited) I can definitely feel you on the displacements! They are so poor to work with! It's the same for us. But I am loving the thematic and style of the map. I will defeinitely play this one, no matter how open it turns out ! Edited December 31, 2016 by Freaky_Banana Quote
grapen Posted December 31, 2016 Report Posted December 31, 2016 Forgot to add: 14 hours ago, tchick said: For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that) Your palette is leaning heavily towards cartoony as of right now, with lots of yellow and orange in there: El Moroes, Vorontsov, Vaya and 9 others 12 Quote
Squad Posted December 31, 2016 Report Posted December 31, 2016 I agree with grapen. Vorontsov, JustFredrik and SirK 3 Quote
tchick Posted December 31, 2016 Author Report Posted December 31, 2016 Indeed you are right, it looks better when the saturation is toned down. I will work on it, thank you! Quote
Radu Posted January 1, 2017 Report Posted January 1, 2017 (edited) Need For Speed: Hot Pursuit (2010) had some cool western levels. Maybe you should take a look for inspiration: Edited January 1, 2017 by Radu tchick 1 Quote
tchick Posted January 4, 2017 Author Report Posted January 4, 2017 (edited) Hey I was pushing the displacements to its limits and... my mind stopped working, could someone please help me here : I have a river which flows arround a mountain, but how do I make the "corner"? I cant use triangles because it should be "displacable" and I cant "skew" the squares because the texture on them will be wrong ... my mind just cant understand it lol Plz hlp thx Edit : Ok I got the answer : (thx Quotingmc) I just have to make a smoother turn ...http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part5-curved-sloped-roads.php Thank you \o/ Edited January 4, 2017 by tchick Quote
Vorontsov Posted January 5, 2017 Report Posted January 5, 2017 It's incredible what a little bit of desaturation can do. Looking great @tchick tchick, Quotingmc, K and 1 other 4 Quote
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