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Posted (edited)

Workshop link :
http://steamcommunity.com/sharedfiles/filedetails/?id=831791642


Hi!

I didn't touch hammer for almost a year, I was missing fooling arround with it so I decided to do some 3D stuff and experiment new things with displacements and texture blends.
I was happy with what I was doing so I decided to make an hostage map. It's located somwhere in the desert in the US (Arizona / Monument Valley / New Mexico?)
Inspired by some american tv shows and beautiful national parks.

A group of meth traficants are holding hostages in their lab located in the middle of nowhere and of course the local police forces will raid them.


My todays progression:
Displacements + models
The displacementss in hammer are a pain in the ass to work with but I really wanted to make a map almost entirely made with them... we'll see how it will go...
I managed to make the texture blending work.

02-2.jpg
02.jpg


The "layout" is a little bit inspired by "cs_cruise" (map by Skybex).
As I was stuck with "de_stars" for more than a year because I was stupid and narrow minded and started detailing too soon (even if I knew that it was a bad idea!), I wont make the mistake again.
I want something clean, simple and a little bit minimalistic. I finished a layout I like! which is a big deal for me haha!

The CTs will have a choice between 2 paths, they can run buy the top floor (canyon/ desert/ rocks... western wibe) or by the underground (old gold mine opening to a cliff side which will lead them to an underground meth lab near the T spawn)
04.jpg

The cliff side (you can see the entrance to the mine at the bottom right near the hostage)04-2.jpg

For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that)
03.jpg

INSPIRATION :
Monnument Valley in Arizona, Breaking Bad, especially the part from the last season where there is a meth lab in the desert in a tank truck underground and where the woman (lydia?) who supplied methylamine is rescued by Mike and she comes out from a hatch ... I couldnt find screenshots, but I like the idea of a Tank Truck / meth lab.
01.jpg

And of course :


Yo Mister White !
05.jpg

If I never finish the map, I will definitely make a small aim_map with this RV ! some people will probably enjoy running arround!

Please let me know what you think, is it a good idea? Is it complete crap?


Thank you!

P.S.: It's my "fun personnal project", I'm currently working with Quoting and Violation on de_aviv but if someone here wants to make me some 3D player models of meths cooks in yellow jump suits with gas masks, I will definitely add them to the map!

Edited by tchick
words + workshop link
Posted

Looks like a fun project! There's always the risk of players easily getting lost in a homogeneous environement like that, so that's a tough nut to crack. The less corridors the better I always say, especially true in this case, it needs (imo) a few really distinct medium to large areas. Perhaps something to do with oil pumps/pipes/refinery? I'm thinking 'There Will Be Blood'.

Posted

Yes you are right we need distinc areas, I was thinking about this kind of stuff, refinery/gas station, a piece of abandonned highway (raod 66 a la Overwatch), mine, military base, indian territorry, farm ... Yeah, I will think about it

Posted

It looks like an interesting project, really curious to see how it will play on a full server with players

 

Can´t wait to see your progress on this map ( hopefully you´ll smack some Breaking Bad references haha)

Posted (edited)

I can definitely feel you on the displacements! They are so poor to work with! It's the same for us.

But I am loving the thematic and style of the map. I will defeinitely play this one, no matter how open it turns out ;)

Edited by Freaky_Banana
Posted

Forgot to add:

14 hours ago, tchick said:

For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that)

Your palette is leaning heavily towards cartoony as of right now, with lots of yellow and orange in there:

arizona.jpg

Posted (edited)

Hey I was pushing the displacements to its limits and... my mind stopped working, could someone please help me here :

I have a river which flows arround a mountain, but how do I make the "corner"?
riverjunction.jpg
I cant use triangles because it should be "displacable" and I cant "skew" the squares because the texture on them will be wrong ...
my mind just cant understand it lol

Plz hlp thx :(
 

Edit :
Ok I got the answer :
(thx Quotingmc)

I just have to make a smoother turn ...
http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part5-curved-sloped-roads.php

Thank you \o/

Edited by tchick

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