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0kelvin

Goals for 2017?

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2016 was, well good in the way it looks but I didn't felt that good:
- While we are very proud of our game, Ultraflow 2 was a huge commercial fail even if we received great critics
- I finally finished school at 23
- My final year project was an intense development but we faced awesome challenges and I learnt a lot about UE4 and open world creation (for both design and technical matters). Plus, the prototype has grown an incredible anthousiasm from Youtubers making it visible to millions of players. 
- I got contact by people from the industry for opportunites which, enven if they did not get to an end, made me more confident about finding a job.
- I got my first real contract in the game industry
- I shipped a big game 
- Unfortunately, the game we shipped doesn't encounter the success it deserves neither :/
- I haven't feel very proficient since August and I haven't start anything serious as personal project.

So for 2017:
- I want to start a serious personnal project with a small scope...
- 'Cause I want to finish it. I have game ideas, map concepts for UT I have to achieve. 
- I want to learn how to code in C++ and C#. Even if I know I won't be the best, I want to be able to read more code than I can now, in both of these languages to strengthen my profile. 
- Get a new position for which i'll feel useful. Getting experience on a pro PC/console game would be a huge plus for my profile. 
- Make more money. (May be with short freelance work I could do on my spare time)
- I want to travel. I need to see new things, learn more, feel something new.  
- I also would like to start a Youtube channel dedicated to very high quality video about level design or game design theory. Like lessons you'd give to a classroom. 

 

 

Edited by TheOnlyDoubleF

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Lots of very inspiring stuff, thanks for the read.

For me personally:

- manage my time and keep my mood up

- finish at least one map that has been lying around for too long (incl. textures/models)

- start coding in C# again (perhaps a small game project)

- dedicate less time watching streams and more into my university study

- travel, and hike through more forests/mountains

- take pictures with my camera

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- Stop watching porn.

- Stop drinking alcool. (Not alcoholic at all, just want to try to drink softs when I could drink alcool)

- Launch my company, hopefully it's for April 1st.

- Read at least one book per week.

- Be more flexible while dealing with people.

Edited by RaVaGe

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1 hour ago, blackdog said:

One book per week?!?! 😵

Ahah yeah, depends of the size of the book obviously, 200-300 pages is manageable I think, it's a goal, not an end by itself.

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Well, its now the 182nd day of the year, which means... exactly half our time is up 

And from my list I can cross off:

- Build a good portfolio

- Finish GCSE's

- Start making a small game (after cs:go maps done :P)

 

So how well is everyone else holding up? :D

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On 01/07/2017 at 0:03 AM, Terri said:

Well, its now the 182nd day of the year, which means... exactly half our time is up

So how well is everyone else holding up? :D

Thanks for the anxiety :D

Actually been thinking this kind of thing recently.

Fixed the dates for my long leave from work, 7 weeks agreed. Now this is so late in the game that I'm not excited anymore at the perspective of going away, just worried if I will be able to afford it and most importantly if in a month I can organise a proper trip to Canada.

The CS mapping contest is providing distraction as well, as I'm trying to come up with a map for it.

Edited by blackdog

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- Start exercising

- Take Honeymoon (Planned and almost fully booked)

- Finish current consulting job and turn into full-time job (failed to materialize into fulltime job)

- Finish boat asset for portfolio (WIP)

- Do 3 major portfolio scenes (No major scenes currently planned; working other assets/projects)

- Finish UT4 map (failed/abandoned; not likely to pickup again)

Fail fast, fail often, failure is your teacher and the path to success.

 

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