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  • 3 weeks later...
Posted

Hey Glenn,

I caught the obelisk when you were working on it over at Polycount. The props are turning out great! I see that you are using sketchfab to upload your works for web based viewing. That is a fantastic step. My only comment right now would be, as you are targeting games specifically, to get these props (and others) into an engine. Take high resolution screenshots/renders from that engine, and post that as well. This way, you not only demonstrate expertise with the modeling/texturing aspects, but you also demonstrate technical proficiency with an engine. Can't wait to see more from you (and to hit your level of quality!).

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