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[CS:GO] de_armory (before Lab)


Roald
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1 hour ago, Freaky_Banana said:

I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams :D .

But I also feel like this is very promising !

Cheers!

Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that

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6 hours ago, Roald said:

Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that

Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty.

But if you like it that way then feel free to go for it ;) !

Cheers! 

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On 25-12-2016 at 7:12 PM, Freaky_Banana said:

Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty.

But if you like it that way then feel free to go for it ;) !

Cheers! 

Hey I tried another texture, still too dirty or? :D

20161228135615_1.jpg

20161228135703_1.jpg

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The texturing seems fine, but maybe you should try to modify the lighting a bit.

Currently, if you boost the lighting contrats with an image editing software, you get that :

vSeRbOO.jpg

The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing).

If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess).

Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests.

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11 hours ago, leplubodeslapin said:

The texturing seems fine, but maybe you should try to modify the lighting a bit.

Currently, if you boost the lighting contrats with an image editing software, you get that :

vSeRbOO.jpg

The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing).

If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess).

Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests.

Thanks mate, I am noob with lights. I will experiment with it! On those lights I used light_spot and a beam. So I will try to add this light you are talking about. 

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Did a litle texture work on bombsite A. The credits of the lovely millitairy textures goes to the creator (invalid nick) of 'Mist' (I probally have to make custom ones in the future). 

Thanks @Freaky_Banana for the reference :D I forgot about that map.

Right now I will do a litle detailing on this site and work abit more on the lights and then I'll see what's next.

Edit: edit: images removed

 

 

 

Edited by Roald
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