Roald 1,347 Report post Posted December 21, 2016 (edited) Story Terrorists came for their mission to Siberia to blow up a milliitairy base located on the top of a Mountain. In this base they create and develop millitairy weapons and technologies to 'beat the terrorism'. It's the terrorist their goal to stop the Millitairy on developing more massa destruction weapons. Afther the security sound the alarm and got shot to death, the Counter-terrorist are called in to get rid of the threat. de_armory Some of u maybe seen some screenshots in the WIP topic. I thought it was time to give the map it's own topic to organise a playtest. If you have feedback already then I would be glad to recieve it! Thank you @spa for the sugbgbestion of the mapname workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864075927 edit: removed some image (needed space :D) Edited February 14, 2017 by Roald 10 OrnateBaboon, RivFader, SirK and 7 others reacted to this Quote Share this post Link to post Share on other sites
Jeddyk 36 Report post Posted December 21, 2016 I Rembember seeing this map on a TopHattWaffle´s video , looking better from what ive´seen previously 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 235 Report post Posted December 21, 2016 This reminds me of de_mist so much ! It's awesome ! 2 slavikov4 and Roald reacted to this Quote Share this post Link to post Share on other sites
spa 385 Report post Posted December 21, 2016 This looks great dude! How about de_armory? I love the tank! 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted December 21, 2016 Thanks guys! Mmm I don't know, it fits the theme. But somehow with Armoury I think of a Knight Armor thing haha -___- Quote Share this post Link to post Share on other sites
OrnateBaboon 729 Report post Posted December 22, 2016 Played this with bots. Seems very promising! 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted December 23, 2016 (edited) Tried to texture/detail one part for a bit already. edit: images removed Edited January 26, 2017 by Roald 2 RA7 and the0rthopaedicsurgeon reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 235 Report post Posted December 25, 2016 I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams . But I also feel like this is very promising ! Cheers! 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted December 25, 2016 1 hour ago, Freaky_Banana said: I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams . But I also feel like this is very promising ! Cheers! Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that Quote Share this post Link to post Share on other sites
Freaky_Banana 235 Report post Posted December 25, 2016 6 hours ago, Roald said: Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty. But if you like it that way then feel free to go for it ! Cheers! 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted December 28, 2016 On 25-12-2016 at 7:12 PM, Freaky_Banana said: Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty. But if you like it that way then feel free to go for it ! Cheers! Hey I tried another texture, still too dirty or? 3 Freaky_Banana, RA7 and leplubodeslapin reacted to this Quote Share this post Link to post Share on other sites
leplubodeslapin 1,419 Report post Posted December 29, 2016 The texturing seems fine, but maybe you should try to modify the lighting a bit. Currently, if you boost the lighting contrats with an image editing software, you get that : The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing). If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess). Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests. 8 tomm, Freaky_Banana, Bevster and 5 others reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 235 Report post Posted December 29, 2016 On 28.12.2016 at 1:59 PM, Roald said: Hey I tried another texture, still too dirty or? You're doing good ;)! 1 Roald reacted to this Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted December 30, 2016 11 hours ago, leplubodeslapin said: The texturing seems fine, but maybe you should try to modify the lighting a bit. Currently, if you boost the lighting contrats with an image editing software, you get that : The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing). If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess). Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests. Thanks mate, I am noob with lights. I will experiment with it! On those lights I used light_spot and a beam. So I will try to add this light you are talking about. Quote Share this post Link to post Share on other sites
Roald 1,347 Report post Posted January 3, 2017 (edited) Did a litle texture work on bombsite A. The credits of the lovely millitairy textures goes to the creator (invalid nick) of 'Mist' (I probally have to make custom ones in the future). Thanks @Freaky_Banana for the reference I forgot about that map. Right now I will do a litle detailing on this site and work abit more on the lights and then I'll see what's next. Edit: edit: images removed Edited January 26, 2017 by Roald Quote Share this post Link to post Share on other sites