Roald Posted December 21, 2016 Report Posted December 21, 2016 (edited) Story Terrorists came for their mission to Siberia to blow up a milliitairy base located on the top of a Mountain. In this base they create and develop millitairy weapons and technologies to 'beat the terrorism'. It's the terrorist their goal to stop the Millitairy on developing more massa destruction weapons. Afther the security sound the alarm and got shot to death, the Counter-terrorist are called in to get rid of the threat. de_armory Some of u maybe seen some screenshots in the WIP topic. I thought it was time to give the map it's own topic to organise a playtest. If you have feedback already then I would be glad to recieve it! Thank you @spa for the sugbgbestion of the mapname workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864075927 edit: removed some image (needed space :D) Edited February 14, 2017 by Roald spa, text_fish, Plat and 7 others 10 Quote
Jeddyk Posted December 21, 2016 Report Posted December 21, 2016 I Rembember seeing this map on a TopHattWaffle´s video , looking better from what ive´seen previously Roald 1 Quote
Freaky_Banana Posted December 21, 2016 Report Posted December 21, 2016 This reminds me of de_mist so much ! It's awesome ! slavikov4 and Roald 2 Quote
spa Posted December 21, 2016 Report Posted December 21, 2016 This looks great dude! How about de_armory? I love the tank! Roald 1 Quote
Roald Posted December 21, 2016 Author Report Posted December 21, 2016 Thanks guys! Mmm I don't know, it fits the theme. But somehow with Armoury I think of a Knight Armor thing haha -___- Quote
OrnateBaboon Posted December 22, 2016 Report Posted December 22, 2016 Played this with bots. Seems very promising! Roald 1 Quote
Roald Posted December 23, 2016 Author Report Posted December 23, 2016 (edited) Tried to texture/detail one part for a bit already. edit: images removed Edited January 26, 2017 by Roald the0rthopaedicsurgeon and RA7 2 Quote
Freaky_Banana Posted December 25, 2016 Report Posted December 25, 2016 I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams . But I also feel like this is very promising ! Cheers! Roald 1 Quote
Roald Posted December 25, 2016 Author Report Posted December 25, 2016 1 hour ago, Freaky_Banana said: I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams . But I also feel like this is very promising ! Cheers! Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that Quote
Freaky_Banana Posted December 25, 2016 Report Posted December 25, 2016 6 hours ago, Roald said: Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty. But if you like it that way then feel free to go for it ! Cheers! Roald 1 Quote
Roald Posted December 28, 2016 Author Report Posted December 28, 2016 On 25-12-2016 at 7:12 PM, Freaky_Banana said: Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty. But if you like it that way then feel free to go for it ! Cheers! Hey I tried another texture, still too dirty or? leplubodeslapin, RA7 and Freaky_Banana 3 Quote
leplubodeslapin Posted December 29, 2016 Report Posted December 29, 2016 The texturing seems fine, but maybe you should try to modify the lighting a bit. Currently, if you boost the lighting contrats with an image editing software, you get that : The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing). If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess). Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests. esspho, tomm, Quotingmc and 5 others 8 Quote
Freaky_Banana Posted December 29, 2016 Report Posted December 29, 2016 On 28.12.2016 at 1:59 PM, Roald said: Hey I tried another texture, still too dirty or? You're doing good ;)! Roald 1 Quote
Roald Posted December 30, 2016 Author Report Posted December 30, 2016 11 hours ago, leplubodeslapin said: The texturing seems fine, but maybe you should try to modify the lighting a bit. Currently, if you boost the lighting contrats with an image editing software, you get that : The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing). If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess). Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests. Thanks mate, I am noob with lights. I will experiment with it! On those lights I used light_spot and a beam. So I will try to add this light you are talking about. Quote
Roald Posted January 3, 2017 Author Report Posted January 3, 2017 (edited) Did a litle texture work on bombsite A. The credits of the lovely millitairy textures goes to the creator (invalid nick) of 'Mist' (I probally have to make custom ones in the future). Thanks @Freaky_Banana for the reference I forgot about that map. Right now I will do a litle detailing on this site and work abit more on the lights and then I'll see what's next. Edit: edit: images removed Edited January 26, 2017 by Roald Quote
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