Jump to content

[CS:GO] de_armory (before Lab)


Recommended Posts

Posted (edited)

Story

Terrorists came for their mission to Siberia to blow up a milliitairy base located on the top of a Mountain.

In this base they create and develop millitairy weapons and technologies to 'beat the terrorism'. 

It's the terrorist their goal to stop the Millitairy on developing more massa destruction weapons.

Afther the security sound the alarm and got shot to death, the Counter-terrorist are called in to get rid of the threat.

 

de_armory

Some of u maybe seen some screenshots in the WIP topic. I thought it was time to give the map it's own topic to organise a playtest.

If you have feedback already then I would be glad to recieve it! Thank you @spa for the sugbgbestion of the mapname

 

workshop:  http://steamcommunity.com/sharedfiles/filedetails/?id=864075927

 

edit: removed some image (needed space :D)

lab8_radar.jpg

20161221134032_1.jpg

 

 

20161221134358_1.jpg

20161221134253_1.jpg

20161221134227_1.jpg

 

20161221134157_1.jpg

 

 

Edited by Roald
Posted
1 hour ago, Freaky_Banana said:

I feel like the walltexture is too grimey. I really think you should go for a cleaner texture, or at least remove the visible seams :D .

But I also feel like this is very promising !

Cheers!

Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that

Posted
6 hours ago, Roald said:

Heey thank you for your thoughts!! I kinda like it dirty. Especially for this tunnel pathway. I will consider doing the bombsites more clean but not as clean as nuke, I hate that

Hey, I just wanted to express that I wouldn't expect a non-outdoor or -sewer area to be that dirty.

But if you like it that way then feel free to go for it ;) !

Cheers! 

Posted

The texturing seems fine, but maybe you should try to modify the lighting a bit.

Currently, if you boost the lighting contrats with an image editing software, you get that :

vSeRbOO.jpg

The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing).

If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess).

Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests.

Posted
11 hours ago, leplubodeslapin said:

The texturing seems fine, but maybe you should try to modify the lighting a bit.

Currently, if you boost the lighting contrats with an image editing software, you get that :

vSeRbOO.jpg

The eyes usually go for the brightest spots in a picture, and the ceiling doesn't seem to be the most interesting part of your room (neither for gameplay nor detailing).

If you're only using lights, try using light_spots to do the main lighting. You can use lights as ambient lights (put linear to 1 and quadratic to 0, and low brightness with a color that matchs the atmosphere you want to get, probably something a little bit green i guess).

Maybe you planed to work on the lighting later but this can help you chose one texture or another, it can be useful to make few quick lighting tests.

Thanks mate, I am noob with lights. I will experiment with it! On those lights I used light_spot and a beam. So I will try to add this light you are talking about. 

Posted (edited)

Did a litle texture work on bombsite A. The credits of the lovely millitairy textures goes to the creator (invalid nick) of 'Mist' (I probally have to make custom ones in the future). 

Thanks @Freaky_Banana for the reference :D I forgot about that map.

Right now I will do a litle detailing on this site and work abit more on the lights and then I'll see what's next.

Edit: edit: images removed

 

 

 

Edited by Roald

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...