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Posted

What are you using to render your nomal maps? Try Kaldera.

Also make sure you don't have anything that you want in your normal map modeled in a 90° angle. If you want your normal map to have depth - like lets say you wanna normal map a box onto a flat surface. You would have to scale down the top row of verts so the thing is a bit angled and then render it to normal map.

Here's a quick image I made to explain this...

normalmaps.jpg

Posted

kleinluka: that pic u made, I added it to my normal map folder. Seems that normal mapping is going to be around for a bit :D

A bit of an update. The UV was inverted as von*ferret & Friend showed me. Instead of compressing turret and body into 1 map, I broke the model up into top and bottom. So now I have 2 normal maps. Not sure if they do that in the industry, but it worked out for me :D

Some progress:

Panzer3_tex01.jpg

  • 3 weeks later...

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