Lee3dee Posted April 21, 2005 Author Report Posted April 21, 2005 von*ferret: cool thx. Say thankyou to your "Awesome Friend" I'll try it when I get home Quote
kleinluka Posted April 21, 2005 Report Posted April 21, 2005 What are you using to render your nomal maps? Try Kaldera. Also make sure you don't have anything that you want in your normal map modeled in a 90° angle. If you want your normal map to have depth - like lets say you wanna normal map a box onto a flat surface. You would have to scale down the top row of verts so the thing is a bit angled and then render it to normal map. Here's a quick image I made to explain this... Quote
Lee3dee Posted April 21, 2005 Author Report Posted April 21, 2005 kleinluka: that pic u made, I added it to my normal map folder. Seems that normal mapping is going to be around for a bit A bit of an update. The UV was inverted as von*ferret & Friend showed me. Instead of compressing turret and body into 1 map, I broke the model up into top and bottom. So now I have 2 normal maps. Not sure if they do that in the industry, but it worked out for me Some progress: Quote
von*ferret Posted April 21, 2005 Report Posted April 21, 2005 I say: Edit your posts plz... i say I can post 3 times if I want because I dont feel like editing. It does'nt matter since I'm giving feed back and helping out. Quote
Lee3dee Posted April 22, 2005 Author Report Posted April 22, 2005 another update.....texturing is fun fun Quote
von*ferret Posted April 22, 2005 Report Posted April 22, 2005 looking very sexy indeed. Want to normal map all my static meshes for me? lol jk jk jk Quote
Lee3dee Posted May 13, 2005 Author Report Posted May 13, 2005 decided to make a slight change to the tank, and make it look destroyed for a level idea I had Current Progress Quote
von*ferret Posted May 14, 2005 Report Posted May 14, 2005 very sexy, might be a little too saturated in areas for me? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.