Lkarlsson Posted December 2, 2016 Report Posted December 2, 2016 (edited) Mountain Town Game: Half-Life 2 Map Name: HL2_Odyssey_M12_MountainTown Context: Part of the HL2_Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 10 mins Description & Background This map is part of the The Game Assembly-project Odyssey, where we Level Design students have been tasked with creating a HL2-campaign in 8 weeks. My level takes place in a town, hidden away in the mountains. Role in the Campaign As the second-to-last level in the campaign, its main purpose is to serve as a bridge between a climactic helicopter battle and a more downpaced, revelatory conclusion. Expanding on the concept of snipers introduced in the previous level, a lot of the gameplay is centered around dodging sniper fire while simultaneously dealing with zombies. It also features a short introduction of the gravity gun. The layout has been inspired by the maze-like layout of Ravenholm, where my goal is to try to create as much gameplay as possible in a small area. Alpha Build Here’s the first build of the level. Any feedback would be greatly appreciated!Download the map Alpha Screenshots Edited December 2, 2016 by Lkarlsson BjornFred 1
will2k Posted December 7, 2016 Report Posted December 7, 2016 Welcome to mapcore, hope you enjoy your stay. Solid level and progression so far. I really enjoyed the gameplay against nested snipers. I was having a good time sprinting from cover to cover, while at the same time leading the hapless slow zombies into the sniper's line of fire for the economic and easy kill Fast zombies were a nice addition, but most of them were just standing still facing the opposite direction of where the player emerges. It was just a matter of silently approaching them from behind going for the easy kill; the tension and danger were greatly reduced. I believe different angles of attack for these zombies should spice things up and keep the player on their toes. Keep it up Sprony, Sjonsson and Lkarlsson 3
Lkarlsson Posted December 9, 2016 Author Report Posted December 9, 2016 On 2016-12-07 at 3:34 PM, will2k said: Welcome to mapcore, hope you enjoy your stay. Solid level and progression so far. I really enjoyed the gameplay against nested snipers. I was having a good time sprinting from cover to cover, while at the same time leading the hapless slow zombies into the sniper's line of fire for the economic and easy kill Fast zombies were a nice addition, but most of them were just standing still facing the opposite direction of where the player emerges. It was just a matter of silently approaching them from behind going for the easy kill; the tension and danger were greatly reduced. I believe different angles of attack for these zombies should spice things up and keep the player on their toes. Keep it up Thank you for taking the time to respond! Good to know I'm on the right track. I definitely agree regarding the fast zombies, and I've tried to make their encounters more dynamic and more of a threat in the upcoming release.
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