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MapCore CS:GO Playtesting 5.0


Terri
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29 minutes ago, Gooby said:

Do you care to play very alpha versions of maps?

 
What does 'very alpha' exactly means? Maybe you should consider making a topic of your map with some images, map overview and a link to the workshop.
That way we can check it out, give some feedback, so you can work on the very much basic structure of the map which is I guess pretty much important before a playtest.
Anyway the conditions are listed below, you have to check them at the submission form
 
Conditions *
The map has to fulfill all of the following conditions
  • The map has a working overview
  • The map has a working .nav mess
  • The filename has a proper suffix (e.g. "_v03
  • The map has 10 or more spawns on each side (min. 20 spawns total)
  • All custom content (models, materials, sounds, overview) are properly packed into the map
  • The rough timings have been tested
  • All necessary buyzones, bombsites/ hostage rescue zones and hostages are included
  • The map is optimized in a tolerable manner

 

Edited by Roald
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i didnt read mapcore for some time, but today i remembered, that there should be a playtest today.

sad to see that this playtesting section is no longer active like it was some month ago. there were always 2 maps at every playtesting day and the server was full.

hope you get more submissions again in the future.

Edited by baem123
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3 hours ago, baem123 said:

i didnt read mapcore for some time, but today i remembered, that there should be a playtest today.

sad to see that this playtesting section is no longer active like it was some month ago. there were always 2 maps at every playtesting day and the server was full.

hope you get more submissions again in the future.

uni/school has started :(

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5 hours ago, Gooby said:

ok uploaded a map for today. Though I can't be there for it because military service :(

 

edit: so is the required spawns 20 or 21?

e227834671.png

 

 

9af80ca454.png

It's 20 spawns, the 21 was a mistake, anyway your map is verified for 4/12/16

@Gooby feedback can be submitted in-game, and you will be provided with the feedback once it is over

Edited by rosk
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34 minutes ago, rosk said:

It's 20 spawns, the 21 was a mistake, anyway your map is verified for 4/12/16

Alright thanks. I added a few more spawns just in case.

Please post your thoughts about the map here as I can't join you today. Im eager to hear how it goes as Im afraid the map will be too complex in some parts.

 

@rosk Where will I find the feedback? Will it be pmed to me on forums or.something like that?

Edited by Gooby
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  • MapCore on Discord

  • Our picks

    • Mapcore X Prodeus Winners Announced!
      The winners of Mapcore X2 Prodeus 
      1st place: Paws [ Retail Therapy ]
      P-link: m-MC0iuUs2j6

      - $1,500.00 USD 
      - One year of Humble Choice 
      - Excalibur Shotgun and Gauntlets (skins)
      - Biker Gloves (skin) 
      - Special winners role on the Prodeus Discord
       



       

      2nd Place: Grays [ Firebase Kodai ]
      P-link: m-5J9cCzaepH

      - $1000.00 USD 
      - 1 month to Humble Choice 
      - Excalibur Gauntlets + Biker Gloves (skins) 
      - Special winners role on the Prodeus Discord
       


       

      3rd Place: Vladd [ Maximum Menace ]
      P-link: m-9yZfaAliyx

      - $500.00 USD 
      - 1 month to Humble Choice 
      - Biker Gloves (skin)
      - Special winners role on the Prodeus Discord
       


       

      All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

      We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

      Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
       
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