poLemin Posted November 20, 2016 Report Posted November 20, 2016 Updated my map with mostly visual imrovements! Looking forward to the test! Xanthi 1
Andre Valera Posted November 20, 2016 Report Posted November 20, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=792540232 Map updated! Won't crash your server this time
modtools Posted November 20, 2016 Report Posted November 20, 2016 (edited) ### thx for the playtest guys. love to play and test the gameplay. Thx to NWI for this avaiability. Gz Modtools Edited November 21, 2016 by modtools Xanthi 1
Xanthi Posted November 23, 2016 Author Report Posted November 23, 2016 Hey everyone, Our playtest last Sunday November 20th went very well, thanks to everyone who showed up and participated. As we said before, we're going to continue to do this testing every week leading up to the contest. The next test will be Sunday the 27th at 2:00 pm EST, with a deadline of map submission/updates for Saturday the 26th at 2:00 pm EST. Please note the change in deadline. This allows us more time to reset the servers and make sure the playlist is still functional. We have decided that we will not be streaming any more of these playtests. Our original plan was to stream some of them, possibly every other week, but we realized this could be considered unfair. Some maps would get more exposure than others, which could affect their feedback and reception. Not streaming allows everyone involved to focus on gameplay and testing rather than presentation, and lends itself better to fairness in coverage. Last week we played Brest, Westwall, Foy, Bure, Metz, and Ramelle. There are a lot of maps to go through, 17 as of now, so in the interest of giving every map some level of coverage, we are going to cycle through them. This upcoming Sunday we will play maps Mercury @the0rthopaedicsurgeon - Kruppstahl @JakHalz - Heidel @GRiNET - Alps @Todes - Aachen City @zastels We are saying this now so those authors are aware in case they want to make any sort of preparations. These playtests are informal and not part of our judging process. Looking forward to testing your maps! Todes, zastels, Daruth505 and 3 others 6
modtools Posted November 24, 2016 Report Posted November 24, 2016 @Xanthi i recently watched the streams of the last playtests and tried to change the things in my map westwall you mentioned. Will we get more of this feedback in the next playtests ? It was really helpful because mappers are never objectiv with their own work. We got much feedback by the community too but its difficult to get the right ideas what to improve best. Thx in advance for your reply Gz Modtools abc 1
Daruth505 Posted November 24, 2016 Report Posted November 24, 2016 @Xanthi Sounds great! I'll be there ready to test away!! Todes and Xanthi 2
hdkhh_ Posted November 24, 2016 Report Posted November 24, 2016 Hey @Xanthi, this sounds great so far. One small issue on my end, though. On the first playtest in Dezember (4th) could the starting time be 12 noon EST? This is much easier for those from Europe who have to work on Monday. For example, this would be 6:00 pm in Germany. A decent time where people are able to play more than just one or two rounds/maps. I hope to achieve something here Thanks for listening. Greetings HDKHH the0rthopaedicsurgeon 1
Todes Posted November 24, 2016 Report Posted November 24, 2016 18 hours ago, Xanthi said: ... but we realized this could be considered unfair... It would result in instant internet drama (and the collapse of space-time as we know it). @Xanthi On a more serious note: I can imagine you got better stuff to do than babysit some hobbyists, but like modtools said: since there is no stream will you maybe find time to post some feedback? Would be topnotch! Daruth505 1
GRiNET Posted November 24, 2016 Report Posted November 24, 2016 @Xanthi Thanks for the heads-up! Going through some massive reworking so I'll put another gear in! Xanthi 1
Xanthi Posted November 25, 2016 Author Report Posted November 25, 2016 @modtools @Todes It's good to hear that you were receptive to the feedback we gave. We wanted to take that opportunity to let you guys hear from the development team itself how we felt the maps could be improved. However, in the interest of fairness and our own time constraints, we are not able to offer continuous feedback beyond this. It would be difficult to give every one of now 18 maps an equal and fair amount of feedback for each iteration. We did want to give that one round of feedback for all the maps, that was one of the purposes of the streams of which you speak. Hopefully it all was constructive and useful. We acknowledge that some maps haven't been streamed yet, namely Mercury and Normandy, and they haven't heard any feedback. So for those, or any other new maps that would like to participate in this testing, we'll give some feedback in the form of a post here on MapCore. @hdkhh_ It is a bit tricky with timezones unfortunately. We chose these times because they are friendlier to people in the US and Canada, especially considering their west coast. We noticed that this timing means more players, and we feel it is important to get plenty of players exposed to these maps and playing them. abc, Daruth505, Sprony and 1 other 4
Radu Posted November 25, 2016 Report Posted November 25, 2016 Hey @Xanthi in the latest update notes it's mentioned that "Destructible walls allowing for new flanking routes added to all maps." Can you show us the exact location of some?
modtools Posted November 25, 2016 Report Posted November 25, 2016 @Xanthi i can understand this Looking forward to the future playtests of the maps.
okaycomputer Posted November 25, 2016 Report Posted November 25, 2016 6 hours ago, Radu said: Hey @Xanthi in the latest update notes it's mentioned that "Destructible walls allowing for new flanking routes added to all maps." Can you show us the exact location of some? there's one next to the main ent to the church on salerno but my rockets and rifle nades go right through the wall w/o blowing up Radu 1
Xanthi Posted November 27, 2016 Author Report Posted November 27, 2016 Hey guys, We had a good test this week. We checked out Mercury, Kruppstahl, Heidel and Alps but unfortunately we made a mistake with the playlist and were not able to test Aachen City @zastels. So we'll be testing that next week on Sunday the 4th at 2:00 PM EST, along with Normandy @Sosa - Hinterhof @hdkhh_ - Erdbeere @Christian H. Deadline of map submission/updates for this next upcoming test is Saturday the 3rd at 2:00 PM EST. Please note these playtests are totally optional and not part of our judging process. They are meant to help mapmakers see their levels played and receive feedback. Daruth505, modtools, abc and 1 other 4
hdkhh_ Posted December 1, 2016 Report Posted December 1, 2016 @Xanthi Thanks for the announcment. Unfortunately, I can't be present due to posted-above reasons. I'd appreciate anyone participating to write their criticism in the hinterhof thread so I can easily check out your feedback. At the moment I have very little time on my hand to work on the map due to work-overload, but I will see to adressing any problem you encounter and post on the beforementioned thread. Thanks to everyone. Greetings HDKHH
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