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Posted (edited)

#BUGs and known issues

*atm poor optimization caused by the open character of the map

             (manifesting in low FPS rates in some areas)

*perhaps balance issues in gameplay

 

#todo

*optimization (perhaps solvable via func_occlude, portals, fade distances,...)

*balance tweaks

*some more detailing

*perhaps more blocked areas.

*adding coop modes

*adding minimap

and so on

 

STAND OF THE MAP:

i think its somewhere between prealpha and beta

Edited by modtools
Posted

next update made:

mapupdate alive.
*updated coop modes (entrenchment and stronghold should now work)
*overworked spawns and some capturepoints
*overworked bots and blocked off some areas
*tried to optimize the performance
*corrected some bugs and glitches also tidied up the walkways for better sightline :D

Hope you will have fun

coop modes now fully supported

Posted

Released an major update:

+reduced the amount of trees

+added more fog and snow effects

+tired some optimization (visible range,...)

+added more walkways and added some crossing markers

+redid spawns, blockzones and some capturepoints

(they should now focus on only one objectiv and be near it, all players spawn near each other now)

+added some more details and blocked some areas off

+added atmospheric sound :)

+tried to smooth some areas

 

only thing i had problems was the radiocontrolpoint in back german territory.

i could not get it working with an own spawnzone.

 

Screenshots will follow..

Gz Modtools

 

 

Posted (edited)

NOW AN DESIGN AND VISUALS FOCUSED UPDATE

-navmesh updated
-visual design (lighting,fog,viewdistance)
-more details
-terrain smoothing
-cappoints and spawn layout changed
-try of optimization
-raised the skybox more
-enabled beaver plugin :)

 

and now the screenshots

CC2C65B738085E7039D398E751F21175BD5F3E1A

573F4A5DBE566C5EB9593C4390624CA346CDD5915960490CB7E4E6DA1DECFC008AD7D47374EDA54E0929F1EC2EED2BF5E3AC3FC4D0E2915A834671DFDBFB1799CF221E281506F13A5DFF8E6D3C7064FF69EDD0580780DB7031352FD19F5F7B6215E089E8957A403D96565962D1AB43AB48B511B238B5AC68760698C5340F171EBDCB02C5139C65BB1ED1E8A72E48519D5101D8FAC45E3CE9F46FC76D1260A0A57A71CB975E716915A7771488E2C9842925897EE9

Edited by modtools
Posted

updated westwall today.
changes:
*added some more walkways in the forests
*added some hidden entrences to some areas
*added more detailwork
*botnavmesh was tried to improve
*smoothed some displacements

Hope this changes will help the gameplay
Have fun
Gz Modtools

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