modtools Posted October 30, 2016 Report Posted October 30, 2016 (edited) # Deleted Edited October 1, 2017 by modtools okaycomputer, JakHalz, Plat and 2 others 5
modtools Posted October 30, 2016 Author Report Posted October 30, 2016 (edited) #BUGs and known issues *atm poor optimization caused by the open character of the map (manifesting in low FPS rates in some areas) *perhaps balance issues in gameplay #todo *optimization (perhaps solvable via func_occlude, portals, fade distances,...) *balance tweaks *some more detailing *perhaps more blocked areas. *adding coop modes *adding minimap and so on STAND OF THE MAP: i think its somewhere between prealpha and beta Edited October 30, 2016 by modtools
okaycomputer Posted October 30, 2016 Report Posted October 30, 2016 wow love the look of the terrain and detail so far. after playing some bf1 argonne forest i'm hoping for some fun bunker close quarters combat from the looks of it
modtools Posted October 30, 2016 Author Report Posted October 30, 2016 thank you very much. I hope it is playable well atm. Its poorly optimized.
modtools Posted October 30, 2016 Author Report Posted October 30, 2016 added coopmode and minimap also like a navmesh now searching admins to test it
modtools Posted November 3, 2016 Author Report Posted November 3, 2016 next update made: mapupdate alive.*updated coop modes (entrenchment and stronghold should now work)*overworked spawns and some capturepoints*overworked bots and blocked off some areas*tried to optimize the performance*corrected some bugs and glitches also tidied up the walkways for better sightline Hope you will have fun coop modes now fully supported
Vaya Posted November 7, 2016 Report Posted November 7, 2016 barricades should be clipped imo. Was pretty jarring watching people bunnyhop across them
modtools Posted November 14, 2016 Author Report Posted November 14, 2016 Released an major update: +reduced the amount of trees +added more fog and snow effects +tired some optimization (visible range,...) +added more walkways and added some crossing markers +redid spawns, blockzones and some capturepoints (they should now focus on only one objectiv and be near it, all players spawn near each other now) +added some more details and blocked some areas off +added atmospheric sound +tried to smooth some areas only thing i had problems was the radiocontrolpoint in back german territory. i could not get it working with an own spawnzone. Screenshots will follow.. Gz Modtools zastels 1
modtools Posted November 18, 2016 Author Report Posted November 18, 2016 (edited) NOW AN DESIGN AND VISUALS FOCUSED UPDATE -navmesh updated-visual design (lighting,fog,viewdistance)-more details-terrain smoothing-cappoints and spawn layout changed-try of optimization-raised the skybox more-enabled beaver plugin and now the screenshots Edited January 24, 2017 by modtools Plat and the0rthopaedicsurgeon 2
MeisterYoon Posted November 18, 2016 Report Posted November 18, 2016 Wow you are so professional. Maybe here we have certainly one of winners.
modtools Posted November 19, 2016 Author Report Posted November 19, 2016 (edited) added some loading_screen but it dont gets loaded atm Edited January 24, 2017 by modtools
modtools Posted November 26, 2016 Author Report Posted November 26, 2016 updated westwall today.changes:*added some more walkways in the forests*added some hidden entrences to some areas*added more detailwork*botnavmesh was tried to improve*smoothed some displacementsHope this changes will help the gameplayHave funGz Modtools
modtools Posted December 3, 2016 Author Report Posted December 3, 2016 (edited) made some little changes... Added some more screenshots Edited January 24, 2017 by modtools OrnateBaboon, will2k, Vilham and 2 others 5
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