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Kruppstahl


JakHalz
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On 28-10-2016 at 8:37 AM, voyager said:

Pretty nice, show more screenshots please. 

Here some other screenshots :)

Map is pretty far in progress now. There are some areas that needs a little more detail/props, but I dont want to go too far to keep the framerates good. Also the gameplay hasn't been tested yet, so I expect some tweaking in the objectives.

Are there any tutorials about making a overview map as they have in the stock maps? Or does this need to be drawn with a pen/tablet(which I dont have)

kruppstahl01.jpg

kruppstahl02.jpg

kruppstahl03.jpg

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2 hours ago, paranoidMonkey said:

Really nice!

A little more detail on the skybox wouldn't hurt thou.

Because of the fog end distance, not everything will be visible. Most "details" are pine trees, but maybe I will add some overflying bombers. Im not sure how to do this with a flyover sound. Would be nice to parent a ambient generic with the bombermodel along the path track entity, but I believe that is not possible in Source.

Map is uploaded to the workshop for testing. http://steamcommunity.com/sharedfiles/filedetails/?id=791132858

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