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Posted

Right now im working on my entry for a HL1DM Mappack.Aiming for a fast 4-8 players DM Map in tourneystyle.Not shure if im going to add some funky entity stuff like an airstrike etc.The pics show the first nearly completed location.

What are we talking about?

dmb0000.jpg

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dmb0001.jpg

Posted

Brushwork is a bit cluttered for my taste, but shows promise. Lighting is too bland and uniform.

Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing.

Posted

Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing.

Mappack`s rules do restrict me to the original HL1 content, no custom stuff allowed.Keepin` it straight oldschool!

Posted

Improve your skills with Source, not with old half life.

:(

Nothing wrong with improving your skills with old HL, imo.

Map shows promise, but there's still a lot to be done (see Schmung's post).

Posted

Mmm i like oldschool style. The map looks good but add some stronger colours. And the red beam thing.. Maybe make something around it (some elecrtic shit) so it seems more logical that its there.

Nexus, whats up with you saying what other ppl should do? I think we are all capeble of choosing our own ways here..

Posted

I clicked this link before seeing who made the thread, but the picture really gave away that it was you :D You really do love giant air ducts don't you! The steam coming out the vent in the first shot is much to small, scale it up to make it more suiting to the size of the vent.

Posted

Your lighting needs better value contrast, as its very bland with little or no shadows. Lighting fixtures in vents? I like your little lit icon thing, it was nice.

Are you only allowed to use halflife base textures?

Posted

the contest this map is being constructed for:

http://www.thewall.de/forum/showtopic.p ... &pagenum=1

And for all the people not able to understand german, the basic rules:

-focus on gameplay

-wpoly Limit 500!!!! (peak is about twice in my map atm...)

-only original HL content (textures, sprites, models etc) NO CUSTOM STUFF!

So its more a Mappack of HL1DM Maps optimized for gameplay,by some mappers who still enjoy doing that Oldschool stuff!

If you enjoy doing so too, you`re welcome to join us:)

Posted

sometimes its pretty good practice to try and make something look good with as few polys as possible. However, the pics you've shown still look rather undetailed for 500 polys, but okay.

Also when you've work with simple geometry then lighting is your friend, you can make a box room seem extremely detailed with the right tone of lighting.

Posted

Updates about my entry for theThW HL1DM Mappack

To prevent possible dissapointment when looking at the screens, remember the contest rules:

-Strict Poly limit of 500!!!!

-Strict focus on gameplay, visuals can be left behind!

Due to a too eyecandy-ish layout that couldn`t be brought together with the strict Poly limit of 500 i needed to realize a new, straight aiming for gameplay on cost of the visuals, layout.

And this is, where the journey is about to lead to in the end:

dmbnew0000.jpg

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dmbnew0002.jpg

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dmbnew0003.jpg

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dmbnew0005.jpg

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