KIIIA Posted April 17, 2005 Report Posted April 17, 2005 Right now im working on my entry for a HL1DM Mappack.Aiming for a fast 4-8 players DM Map in tourneystyle.Not shure if im going to add some funky entity stuff like an airstrike etc.The pics show the first nearly completed location. What are we talking about? - Quote
Schmung Posted April 17, 2005 Report Posted April 17, 2005 Brushwork is a bit cluttered for my taste, but shows promise. Lighting is too bland and uniform. Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing. Quote
Taylor Swift Posted April 17, 2005 Report Posted April 17, 2005 Improve your skills with Source, not with old half life. The map itself looks messed up. Quote
KIIIA Posted April 17, 2005 Author Report Posted April 17, 2005 Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing. Mappack`s rules do restrict me to the original HL1 content, no custom stuff allowed.Keepin` it straight oldschool! Quote
Squad Posted April 17, 2005 Report Posted April 17, 2005 Improve your skills with Source, not with old half life. Nothing wrong with improving your skills with old HL, imo. Map shows promise, but there's still a lot to be done (see Schmung's post). Quote
Marcos Posted April 17, 2005 Report Posted April 17, 2005 Mmm i like oldschool style. The map looks good but add some stronger colours. And the red beam thing.. Maybe make something around it (some elecrtic shit) so it seems more logical that its there. Nexus, whats up with you saying what other ppl should do? I think we are all capeble of choosing our own ways here.. Quote
ReNo Posted April 17, 2005 Report Posted April 17, 2005 I clicked this link before seeing who made the thread, but the picture really gave away that it was you You really do love giant air ducts don't you! The steam coming out the vent in the first shot is much to small, scale it up to make it more suiting to the size of the vent. Quote
DaanO Posted April 17, 2005 Report Posted April 17, 2005 I really don't like this to be honest. It's just that things don't match. Architecture is ok, but the texturing just doesn't make sense. Quote
mike-0 Posted April 18, 2005 Report Posted April 18, 2005 got a link to the contest? id like to see it. Quote
von*ferret Posted April 18, 2005 Report Posted April 18, 2005 Your lighting needs better value contrast, as its very bland with little or no shadows. Lighting fixtures in vents? I like your little lit icon thing, it was nice. Are you only allowed to use halflife base textures? Quote
KIIIA Posted April 18, 2005 Author Report Posted April 18, 2005 the contest this map is being constructed for: http://www.thewall.de/forum/showtopic.p ... &pagenum=1 And for all the people not able to understand german, the basic rules: -focus on gameplay -wpoly Limit 500!!!! (peak is about twice in my map atm...) -only original HL content (textures, sprites, models etc) NO CUSTOM STUFF! So its more a Mappack of HL1DM Maps optimized for gameplay,by some mappers who still enjoy doing that Oldschool stuff! If you enjoy doing so too, you`re welcome to join us:) Quote
mike-0 Posted April 18, 2005 Report Posted April 18, 2005 holy hell 500 wpoly? Come on, man, no one has a geforce fx 18.00 anymore Quote
Mazy Posted April 19, 2005 Report Posted April 19, 2005 sometimes its pretty good practice to try and make something look good with as few polys as possible. However, the pics you've shown still look rather undetailed for 500 polys, but okay. Also when you've work with simple geometry then lighting is your friend, you can make a box room seem extremely detailed with the right tone of lighting. Quote
KIIIA Posted April 23, 2005 Author Report Posted April 23, 2005 Updates about my entry for theThW HL1DM Mappack To prevent possible dissapointment when looking at the screens, remember the contest rules: -Strict Poly limit of 500!!!! -Strict focus on gameplay, visuals can be left behind! Due to a too eyecandy-ish layout that couldn`t be brought together with the strict Poly limit of 500 i needed to realize a new, straight aiming for gameplay on cost of the visuals, layout. And this is, where the journey is about to lead to in the end: - - - Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.