Vaya Posted November 2, 2016 Report Posted November 2, 2016 17 minutes ago, Christian H said: @Vaya yes I saw that. our time recently changed though and I want to ensure I have the correct time GMT. Bastion 1
abc Posted November 2, 2016 Report Posted November 2, 2016 (edited) personally I would appreciate a deadline of End of Day Thursday instead I'll be racing against the clock tonight to finish last minute playability things. Edited November 2, 2016 by Christian H
wslysnps Posted November 2, 2016 Report Posted November 2, 2016 Compiling ATM. Its going to look sketchy, but it'll play. Will any changes made to the maps on the workshop also carry over to the maps on the server? Like, if i where to add something new to the map, will it upade on the server?
Xanthi Posted November 2, 2016 Author Report Posted November 2, 2016 3 hours ago, Christian H said: personally I would appreciate a deadline of End of Day Thursday instead I'll be racing against the clock tonight to finish last minute playability things. Your wish has been granted Deadline is now Thursday night at 12:00 am midnight EST (4 AM GMT) 25 minutes ago, wslysnps said: Compiling ATM. Its going to look sketchy, but it'll play. Will any changes made to the maps on the workshop also carry over to the maps on the server? Like, if i where to add something new to the map, will it upade on the server? 3 That's something we are considering if we can manage it. But we can't make any guarantees. We may try instead to have another day where we reset the servers, and we would notify mapmakers here. A server reset should ensure that the maps are updated with any changes you've made and uploaded to your map's Workshop item. We will have to see. Just be sure that your map is playable for this playtest here. Squad, kunalht and Vaya 3
Bastion Posted November 2, 2016 Report Posted November 2, 2016 Marino is up on the workshop, just to make sure it's there on time. http://steamcommunity.com/sharedfiles/filedetails/?id=792355177 Only runs the offensive gamemode. Xanthi 1
Andre Valera Posted November 3, 2016 Report Posted November 3, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=792540232 We'll be updating the map up until the actual playtest, the above link is a stable build. Currently looking to playtest the Offensive gamemode Xanthi 1
Максим Лапшинов Posted November 3, 2016 Report Posted November 3, 2016 Hello everybody! My map for testing: http://steamcommunity.com/sharedfiles/filedetails/?id=792613819 Liberation mode (more in future) Xanthi 1
modtools Posted November 3, 2016 Report Posted November 3, 2016 (edited) MAPNAME: Westwall http://steamcommunity.com/sharedfiles/filedetails/?id=790043442 Offensive, Liberation, Frontline Entrenchment, Stronghold #updated - steam working again o.O just in time Edited November 3, 2016 by modtools
hdkhh_ Posted November 3, 2016 Report Posted November 3, 2016 1 hour ago, modtools said: Steamworkshop is offline atm. and i wanna join with my map o.O MAPNAME: Westwall http://steamcommunity.com/sharedfiles/filedetails/?id=790043442 Offensive, Liberation, Frontline Entrenchment, Stronghold atm prealphaversion is online with some problems-cannot update due steamerror Perfect moment for that to happen -.-
okaycomputer Posted November 3, 2016 Report Posted November 3, 2016 if workshop was gonna go down it would be today of all days
Andre Valera Posted November 3, 2016 Report Posted November 3, 2016 @Xanthi I'm using VIDE to pack content, apparently it didn't work! Can someone recommend an app to pack content for Day of Infamy!? Thanks in advance
wslysnps Posted November 3, 2016 Report Posted November 3, 2016 (edited) http://steamcommunity.com/sharedfiles/filedetails/?id=792738054 Here's my map. Well, an early build of the map. But its playable. I am so looking forward to a lot of input and critique, and a lot of great times on everybodys creations. I hope i packed everything all right. The map is called Mairie, an offensive gamemode map. Here's the description from the workshop page: Quote Mairie is a combination of my favorite day of defeat maps, taking you all the way back to the betas with dod_heutau and dod_ramelle, while also broadening op the areas for a more day of infamy tuned map. The map is still work in progress, as you will notice when playing. Right now, i think the basic map layout is right about there, but i am more than open to suggestions concerning the ins and out and future changes for the better. Things that needs attention in order of importance: - The innards of the city hall - Axis spawn area and adjacent streets - Backalley route from centre ville to pont - Backalley route from centre ville to jungle Anyways, im looking forward to playtesting the map and a lot of valuable critique Edited November 3, 2016 by wslysnps Xanthi 1
wslysnps Posted November 3, 2016 Report Posted November 3, 2016 (edited) 2 hours ago, Andre Valera said: I'm using VIDE to pack content, apparently it didn't work! Can someone recommend an app to pack content for Day of Infamy!? Thanks in advance @Andre Valerahttp://www.tophattwaffle.com/packing-custom-content-using-vide-in-steampipe/ Hey Andre Valera, this method worked for my map. Had to import the overview manually. Edited November 3, 2016 by wslysnps
poLemin Posted November 3, 2016 Report Posted November 3, 2016 (edited) Well, I'd also like to submit my still rather rough level. Functionality wise, MOST of the stuff works. I got some issues with the blocking zones unfortunately http://steamcommunity.com/sharedfiles/filedetails/?id=792840174 [Offensive] I'm slightly embarassed by the current state and quality of the map/compile, but I really want this to be tested. Edited November 4, 2016 by poLemin Added Gamemode Xanthi 1
Recommended Posts