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RealaxFourX

CS:GO cubemaps problem

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Hello everyone.

I just spent an hour on this puzzle and still can't solve it. Why if I manage to do a nice reflection from one angle it becomes way too unrealistic from a distance? And nothing helps, even marking distant cubemaps specifically on that ramp face, it still doesn't effect anything. Does anyone have experience on the best way to deal with it? (Not even mentioning, how it managed to reflect the sky light through the arch... VALVE, pls add real-time reflections...)

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Csgo has real time reflection, water for example uses it. There is also func_reflective_glass. Not a good idea to use it, and it's overkill. tomm is correct, use phong and nothing else.

Edited by Thewhaleman

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