Skav Posted October 11, 2016 Report Posted October 11, 2016 Hello everyone, I'm new on the forum! I'm a Belgian student in video game in his final year and I would really love to hear your feedback about my work because that is the best way to improve . I'm already familiar with a large part of video game creation but my interset lies in environment/ props modelling and texturing. I use and I'm familliar with the PBR workflow but I don't had the time until now (lot of work at school) for make more personal work on modeling and texturing studies (like handpaint style, cartoon, etc.). I should be saying that I'm currently looking for an internship in a video games studio to pass my year and be graduated. There are the links, enjoy! https://www.artstation.com/artist/skavhttp://lucaeliseo.wixsite.com/luca-eliseo Thanks!! Quote
Robo_Platypus Posted December 30, 2016 Report Posted December 30, 2016 Welcome! It's my first post on the forum too - twinsies! Overall, I think that you are on the path to victory. There's nothing wrong with your portfolio site as far as I can see, it's easy to navigate and your contact information is readily accessible. I would like to see a little more context given to your props other than "some texture form this environment is available on the texture galerie." Information about tri count, texture resolution, and reference sourcing is always a plus. Some of your props seem much better than others. The hero tree looks way cooler than the Fly Caisse for example. I'm not a prop artist, so I recommend you consult with professors/industry contacts for low-level art direction feedback on that. Personally, I would love to see a 3D model preview such as marmoset or Sketchfab (like this) so I can view wireframe or view the whole thing in 3D. I would like to see more texture pulldowns, right now it's hard to view a model's Albedo/Roughness/Normal without clicking through several pages to reach your texture section... I know I'm late to the party, I hope that this helps. Best of luck as you start your career! Quote
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