the0rthopaedicsurgeon Posted October 9, 2016 Report Posted October 9, 2016 Since my other map wasn't going to be possible with the limitations of the current gamemodes, I decided to start a new one. It's based off a map I started for Ham and Jam that was never released, but I'm using the basic layout and starting from scratch. Operation Mercury was the German airborne invasion of Crete against British, Greek, and Cretan resistance forces. Axis start in farmland outside a small town, which they have to move through before capturing a nearby airfield. Since the majority of the layout was already planned and I have a few assets already created too, hopefully it shouldn't take as long to finish this, considering I'm already a few weeks behind. Lizard, will2k, Bastion and 10 others 13
Lizard Posted October 10, 2016 Report Posted October 10, 2016 3rd screen looks so cozy. Looking forward to this !
the0rthopaedicsurgeon Posted October 15, 2016 Author Report Posted October 15, 2016 Started work on detailing some areas and making the final 2 objectives. Last objective is an airfield, and before that is a ruined fort. Fort objective: Squad, Lizard, Vaya and 6 others 9
Guest Posted October 15, 2016 Report Posted October 15, 2016 Looks good but the last picture confuses me. What is this contemporary architecture doing in a small town in Crete?
the0rthopaedicsurgeon Posted October 15, 2016 Author Report Posted October 15, 2016 The door prop? It's meant to be a brown door, but a lot of props keep showing up with a white/silvery tint over them which is why it looks like a modern door. This is my reference for that building: http://i.imgur.com/IDKQ2gh.jpg Vorontsov and Mark C. 2
Guest Posted October 16, 2016 Report Posted October 16, 2016 2 hours ago, the0rthopaedicsurgeon said: The door prop? It's meant to be a brown door, but a lot of props keep showing up with a white/silvery tint over them which is why it looks like a modern door. This is my reference for that building: http://i.imgur.com/IDKQ2gh.jpg I was more confused as to why there is a door on the upper floor without any stairs, but yeah, that works too.
Karthoum Posted October 21, 2016 Report Posted October 21, 2016 Sorry everyone else, but this one is my favourite! Very well done already, can't wait until the finished product is playable.
the0rthopaedicsurgeon Posted October 21, 2016 Author Report Posted October 21, 2016 Been detailing one building at a time for the last few days, should have the central 3/4 done fairly soon and then I need to work on the two ends of the map, which are both really wide open spaces. El Moroes, Vaya, okaycomputer and 16 others 19
blackdog Posted October 24, 2016 Report Posted October 24, 2016 On 16/10/2016 at 1:45 AM, Wrakke said: I was more confused as to why there is a door on the upper floor without any stairs, but yeah, that works too. Doors opening in the void are actually a thing when buildings are renewed our damaged, I was training in one of ours field centres this week and noticed there was a door just like that. They must have removed a wing of the building… there one in the map would probably be "sold" a bit better if there was sign of damage that suggested the building was hit by a bomb. ~ Anyway, can't wait to see this map completed ?
the0rthopaedicsurgeon Posted October 24, 2016 Author Report Posted October 24, 2016 I think in this case there used to be a balcony there. I've got quite a few references of buildings with doors leading to nothing so maybe it's a common thing over there. Here's another photo of the same kind of thing. I think in the context of the map it makes slightly more sense - there's not actually any battle damage at all in the map, but there are a lot of old crumbling or already ruined buildings. I'm not decided yet whether or not to add bombing damage, the island was bombed beforehand but I like the picturesque look it has now, so I might concentrate it on the airfield/military objectives.
MeisterYoon Posted October 24, 2016 Report Posted October 24, 2016 There are so many candidates for winner of the competition..
the0rthopaedicsurgeon Posted November 13, 2016 Author Report Posted November 13, 2016 Been on holiday this week so I'm working full time to get this finished now. Pretty much done, just need to sort out the spawns, objectives, 3d sky, and finish a few custom props including a Ju52 bomber if I have time. Not 100% happy with the lighting/fog etc either, but hopefully I can get it on the workshop in a few days to get some feedback before the deadline. The airfield was originally going to be an objective area, but it's just a spawn area now, and the location for the radio at the end. It also means it should now be able to support all the gamemodes, since the timing between objectives is pretty much dead on in a 3-point setup. JakHalz, Fnugz, Radu and 13 others 16
the0rthopaedicsurgeon Posted November 20, 2016 Author Report Posted November 20, 2016 Uploaded to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=803177826 Haven't had a chance to fully test that everything's working but I wont have time today so hopefully all the files are included and working properly.
Andre Valera Posted November 20, 2016 Report Posted November 20, 2016 I don't think it did! ashton93 and Radu 2
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