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Ardennes - All Modes

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Currently forming 2 Different layouts as I am not sure how either play out as of yet.

Important artillery locations have been found by the US forces. It's their task to attack the locations and take them.


- The map has no cubemaps OR Trees / bushes etc for cover. Only important locations have been added so far.

- Orange in the middle is a frozen river. Texture is still in the making but here is a preview:


WIP Textures:



Currently using Placeholder Assets (Bastogne Church)









Edited by ZeLzStorm
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Great work so far!

You've really added that gritty, realistic feel across the board. I really like the back story feel to some of these locations. The feeling of people living out their day-to-day lives here, before the war began.

The overall POI's appear to have full access which i really like, allowing for great objective buildings as-well as interesting 'breach and clear' type fights.


I would keep in-mind optimization before you continue too much. Maybe possible cliff faces that split up the battle grounds alittle here and there. However i know your well experienced in Hammer creations, so i'm sure you'll work something ideal out. I would love too see the open areas kept when possible, this i believe works better for DOI and the overall feeling of battle anywhere.

Keep it up! - Daruth505

[msg me on steam if you need more indepth info about my opinions]

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14 hours ago, ZeLzStorm said:

Cancelled due to overwhelming university work / other projects. Maybe next time eh

oh sad. Finish it later at least. Your insurgency map "convoy" was great.

Edited by kunalht
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