Squad Posted September 24, 2016 Report Posted September 24, 2016 (edited) So here's my attempt for the contest. I hope I can finish it in time Theme It's set in and around the small village of Foy (Belgium), which was part of the Battle of the Bulge. From wikipedia: Quote Battle of Foy Foy was a small village occupied by the Germans in the early stages of the Battle of the Bulge. It is 4 kilometers to the north of Bastogne on the road to Houffalize. Bois Jacques present-day. The 101st Airborne Division held the Bois Jacques or Jacques Woods, up a slight rise outside Foy. Stephen Ambrose's book Band of Brothers describes how Easy Company of the 2nd Battalion, 506th Parachute Infantry led the assault to capture the town in January, 1945. The 506th, including Easy Company, initially commanded by First lieutenant Norman Dike, attacked Foy. They lost several men in the initial charge. During the January 1945 assault, which included Easy Company, Dike had ordered a platoon to go on a flanking mission around the rear of the town. In one account of the attack, Dike ordered the company to take cover after coming under fire. With the unit unable to proceed, his subordinates informed him they were going to get killed because they were sitting ducks. At the same time, Captain Richard Winters, former commander of Easy Company and now the 2nd Battalion's Executive Officer, tried radioing him to tell him to move his men. Having no idea how to control the situation, Dike froze. As Carwood Lipton, at that time the company's first sergeant, later put it: "He fell apart." In another account, Dike stopped because he had been wounded in the right shoulder, not because he had panicked. Clancy Lyall saw the wound. Dike was immediately relieved by First lieutenant Ronald C. Speirs under orders from Captain Winters. However, they were still able to take the town despite the losses. The company captured several German prisoners. A remaining, hidden German sniper killed a few of the men after the assault but was quickly discovered and neutralized. Today, there is a German cemetery west of Foy with graves of at least 6,804 men, some of them in mass graves. A monument to the American paratroopers was built in 2004 at the edge of the Bois Jacques, south of Foy. Layout I have a rough idea of what I want to make, but I'm still in the blocking out phase. The general idea is that the Allies begin their attack from the surrounding forest (Bois-Jaques). Gameplay will vary between wide-open and door-to-door combat. Not much to show yet, but can't start a topic without at least a single picture Edited September 28, 2016 by Squad Puddy, leplubodeslapin, Vaya and 24 others 27
will2k Posted September 24, 2016 Report Posted September 24, 2016 Being in Belgium, you have access to live reference materials; this is unfair But seriously though, even with this early WIP pic, I can foresee the map turning into great shape and atmosphere based on this single house. It just feels right to look at it Best of luck El_Exodus and Squad 2
Squad Posted September 26, 2016 Author Report Posted September 26, 2016 On 24-9-2016 at 9:49 PM, will2k said: Being in Belgium, you have access to live reference materials; this is unfair But seriously though, even with this early WIP pic, I can foresee the map turning into great shape and atmosphere based on this single house. It just feels right to look at it Best of luck Thanks, mate will2k 1
Squad Posted September 27, 2016 Author Report Posted September 27, 2016 I just had my first victory on the map, which means I have functional gameplay now. Still needs lots of tweaking off course, but it's a small milestone nonetheless Plat, jakuza, MaanMan and 13 others 16
Daruth505 Posted October 3, 2016 Report Posted October 3, 2016 This map is looking great! The small suburban town overcome by war! I really like the dark moody feel the map has currently, with the sun just braking through, a sign of hope it feels. To me it seems like each building so far is enter-able, i really like this element in WW2 maps. This can also make it harder to balance the map overall, but i know you're very skilled overall. I'm sure you'll perfect this project as you go along. I would love too see some broken elements to the map as a whole. Smoke rising up in the distance. Anyway, i can't comment on too much at this stage. Nice one, you got this! - Daruth505 Squad 1
Squad Posted October 5, 2016 Author Report Posted October 5, 2016 Thanks, Daruth505! The lighting is still placeholder for now. I was going for a foggy look at the moment the sun is just breaking through. Not sure if I can pull that off, but we will see. Here's another WIP shot of one of the main streets of the village. Don't pay attention to the lighting errors on some of the buildings please will2k, Vaya, Quotingmc and 7 others 10
Squad Posted October 5, 2016 Author Report Posted October 5, 2016 4 hours ago, zastels said: Here's a tip, try using the eye dropper tool to sample the skybox colour at the edge where it touches your horizon on top of the buildings, or wherever you see the most horizon. Then use that colour for your fog, and mess around with max density of the fog. Me personally I find with blending disabled, max density .3, no angles used, 400 start 4500 end, that is usually my baseline to start tweaking. I know you want a foggy look, and grey is the intuitive colour, but it is more convincing when the colour of the fog blends into the horizon. In real life fog takes on the colour of everything else in the environment due to reflected colours refracting and diffusing into the air. I didn't pick grey fog because it's intuitive. The current fog color pretty much matches (still have to tweak it a tiny bit) the one of the skybox (see the 2nd pic in this topic). I'm also using far Z Clip Plane, so max density has to be 1
Squad Posted October 5, 2016 Author Report Posted October 5, 2016 1 hour ago, zastels said: No max density does not need to be 1 for you to use Z Clip Plane, you can see that in Aachen. Aachen has some pretty wild sight lines, and if you explore the map with r_lockpvs you can see it is being effectively implemented. Aachen is based in a large city where you have large structures that block visibility, so the Z Clip Plane can be used beyond that. If that is not what you mean, then I don't think I know what you're talking about exactly. Please fill me in For your notice, Foy features some large open terrain. zastels 1
Squad Posted October 12, 2016 Author Report Posted October 12, 2016 In Belgium, each village, no matter how small, is supposed to have a church and a cafe. So here are some wip shots of their interiors Plat, Bastion, Lizard and 16 others 19
paranoidMonkey Posted October 13, 2016 Report Posted October 13, 2016 Oh man, this is already looking sooo polished! Eager to try it out. Squad 1
Squad Posted October 21, 2016 Author Report Posted October 21, 2016 New week, new pictures! poLemin, OrnateBaboon, hamilton5 and 17 others 20
poLemin Posted October 21, 2016 Report Posted October 21, 2016 That last shot looks very moody! Great job! I like the wizard hat church too :>
Squad Posted October 21, 2016 Author Report Posted October 21, 2016 Thanks, man! The church is based on the actual church as a matter of fact ... although I later found out it apparantly was not in such a good condition at the time will2k, Vaya, MaanMan and 1 other 4
poLemin Posted October 21, 2016 Report Posted October 21, 2016 Oh, I was pretty sure you used reference material for that and didn't just make it up! Squad 1
Squad Posted October 28, 2016 Author Report Posted October 28, 2016 (edited) I've gone back to the building I showed in the first screenshot and reworked it completely. Spoiler For those interested, I was inspired heavily by Ferme Hougoumont (from the battle of Waterloo) for the new look Don't mind the haystacks btw. They're placeholders until I come up with something better looking. And a random interior picture from another building in the map Edited October 28, 2016 by Squad okaycomputer, JakHalz, 'RZL and 16 others 19
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