Jump to content

Recommended Posts

Posted

http://www.vaultofevil.com/ree/

Well, gentlesirs, it is time to go public. I'll avoid needless repetition by saying that everything you could possibly want to know about the mod is on the site, so I'd appreciate it if you could have a goosey ganders - even if the RE series disgusts you. ;)

Basically, the challenge we currently face is escaping from the dreaded Catch-22 situation. That is, being criticised and ignored for using standard HL2 content, but, because of this public dismissing, not being able to get talent onboard to replace the placeholder stuff with custom love. Thus the need for recruitment!

Give it a look, my fellow Mapcorians, and wish us luck!

Posted

Wouldn't it be better to not 'rip off' an existing game series, not only to avoid possible legal issues - but to be creative. :???:

We're ripping off nothing. It's an original narrative set in the RE universe, and the reason we want to do it is because we're pretty much in love with the series and think it has a ridiculous amount of potential as a FPS - if done right.

And thankfully, Capcom care not about mods based on their franchises, as long as they are non-commercial.

Posted

Good luck with the mod and recruiting!

Although the setting has been done before numerous times, I still love zombies, which guarantees that I will download it if its ever released.

Posted

Certainly have played RE4; there's a lot to learn from it.

And Gun Survivor is more of a lightgun game than a FPS. Plus they're rubbish, so I think we'd all rather forget about them. :)

Posted

Was it actually called "Gun Survivor" in the US, or was that just an adopted name? In the UK it was simply called "Survivor". Anyway, while it was a fairly crappy game, it wasn't as bad as most people made it out to be. It deserves some credit for taking the lightgun genre in a bit of a new direction by offering movement control and non-linearity, even if it didn't do it particularly well. Playing in an FPS and coming up against some of the classic RE enemies was also quite a novel and at times frightening experience - need I remind anybody of the first time they met RE2's trenchcoat tyrant enemy in survivor, or when you realise there are more than one of them out there to get you?

Posted

Was it actually called "Gun Survivor" in the US, or was that just an adopted name? In the UK it was simply called "Survivor". Anyway, while it was a fairly crappy game, it wasn't as bad as most people made it out to be. It deserves some credit for taking the lightgun genre in a bit of a new direction by offering movement control and non-linearity, even if it didn't do it particularly well. Playing in an FPS and coming up against some of the classic RE enemies was also quite a novel and at times frightening experience - need I remind anybody of the first time they met RE2's trenchcoat tyrant enemy in survivor, or when you realise there are more than one of them out there to get you?

It was certainly a bit of fun, but when I played it I didn't even have a lightgun, so some of the enjoyment was lost of the annoying Dualshock controls. I didn't make the same mistake for the PS2 version, Dead Aim, which was a lot better and had a more developed story.

Posted

Do you really have admission to use copyrighted (game)name "Residen Evil"?

Sigh, yes! I've said it so many times over the years, but once more can't hurt: Capcom allows others to use the 'Resident Evil' name as long as the enterprise is non-commercial. Which we are.

And RD, you have a point, with the past failures of (lesser :)) RE mods jinxing the franchise from a mod perspective, but we hope to remedy that. And RE4 has reinvigorated the series, bringing in a great deal of new fans.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...