Radu Posted October 27, 2016 Report Posted October 27, 2016 (edited) Working out the allies spawn: Edited October 29, 2016 by Radu Bastion, the0rthopaedicsurgeon, Lizard and 1 other 4
okaycomputer Posted October 30, 2016 Report Posted October 30, 2016 (edited) working out some layouts for the buildings near allied spawn looking into the square Edited October 30, 2016 by okaycomputer
Radu Posted October 30, 2016 Report Posted October 30, 2016 @okaycomputer I was going to have a square in the middle of my map as well. I was even going for the same kind of monument. I tried a few blockouts, but it felt too open - too many angles. Do you know that map from Red Orchestra 2 that is basically one massive square? People would avoid going through the middle of the map and just detour through the sides where there was cover. It was a tad annoying. Have you thought about that?
okaycomputer Posted October 30, 2016 Report Posted October 30, 2016 @Radu Yeah I've thought about that, but I hated how closed in and claustrophobic the dod:source version of jagd felt. It didn't feel like a lived in area or real to scale and I think DoI is trying to shy away from that. I have some ideas for cover and might replace the monument with some AA guns or something to block off LOS and some cars and such, but it will come down to how it goes once I can start testing it. It won't really be avoidable if it's the middle objective, but I don't want it to be so much of a camp-fest/meat grinder like the square in Salerno seems to be right now.
okaycomputer Posted October 31, 2016 Report Posted October 31, 2016 @Radu i think something like this might work well
Radu Posted October 31, 2016 Report Posted October 31, 2016 @okaycomputer definitely an improvement, but you can still get sniped from above. What if you made something similar to the monument from half-life 2? It would create a more memorable landmark. You could also create a very small cover place inside the base of the monument to protect from artillery strikes.
okaycomputer Posted October 31, 2016 Report Posted October 31, 2016 (edited) @Radu that would be nice as well. i was thinking maybe camo netting could work to provide concealment from above and kinda toyed with it earlier Edited October 31, 2016 by okaycomputer
Radu Posted November 2, 2016 Report Posted November 2, 2016 (edited) We are just dominating this thread Edited November 5, 2016 by Radu Bastion, Lizard and okaycomputer 3
okaycomputer Posted November 2, 2016 Report Posted November 2, 2016 i need to work on my other map more but this one is coming along faster at the moment Lizard and Plat 2
okaycomputer Posted November 9, 2016 Report Posted November 9, 2016 redid the entire square of my jagd remake. wanted to be a little more rural and provide better cover so i turned it more into a walled in area around a farmhouse Radu 1
JakHalz Posted November 10, 2016 Report Posted November 10, 2016 For those who uses the Blitz trucks, I've editted the vtf of the glass model a little. So now you can see through. Unfortunately you still have to use the stock glass for the med. truck because of the texture issue inside. https://www.dropbox.com/s/e8czj1ou4jwqqom/Blitz Truck Glass.rar?dl=0 okaycomputer 1
Radu Posted November 10, 2016 Report Posted November 10, 2016 (edited) Probably the final form of the allied spawn: Edited November 10, 2016 by Radu okaycomputer 1
poLemin Posted November 11, 2016 Report Posted November 11, 2016 Slowly progressing: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=485888b6-a82b-11e6-8803-0edaf8f81e27 okaycomputer and Radu 2
Radu Posted November 11, 2016 Report Posted November 11, 2016 (edited) Edited November 11, 2016 by Radu okaycomputer 1
abc Posted November 11, 2016 Report Posted November 11, 2016 On 9/23/2016 at 0:20 PM, Squad said: Anyone else getting random hammer crashes since today? It's litterally every 2 minutes for me now, which is making it impossible to make any progression. Hammer was working allright before. I had that problem constantly when I first started using DOI hammer. The solution was to use hammer.bat instead of the exe. The bat file ensures that your VPROJECT registry value is set each time -- in my case it kept trying to use VPROJECT values from other mods. Squad 1
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