Corvus Posted October 4, 2016 Report Posted October 4, 2016 jd40, clankill3r, Vilham and 14 others 17
Corvus Posted October 5, 2016 Report Posted October 5, 2016 2 hours ago, zastels said: I seriously dig that. Is this a spawn point? I appreciate the warm lighting with the snow. Thanks! Yeah that's suppose to be a spawn point.
abc Posted October 12, 2016 Report Posted October 12, 2016 (edited) Nice maps everyone! Enjoying the posts, keep 'em coming. I've decided to port an old unfinished/unreleased DoD:S map of mine over to DOI for the contest. The map was only ever in the early stages and needs a ton of work, especially now that I'll need to re-do everything using the DOI textures/assets. I'm hoping I can get something decently polished by the deadline though. I'll post some WIP pics ASAP. Edited October 12, 2016 by Christian H
Bastion Posted October 12, 2016 Report Posted October 12, 2016 Started to play about with a bit of detail when it seems certain textures are breaking themselves. Anyone encountered this?
MeisterYoon Posted October 14, 2016 Report Posted October 14, 2016 I can only see the text written on the blue wall Bastion 1
Bastion Posted October 15, 2016 Report Posted October 15, 2016 Some more shots, getting together the general theme of the environment. Then I'll be getting the map looking much better. Figured out the issue with broken reflections, I had to disable the HDR on the compile process, looks fine now.
Radu Posted October 15, 2016 Report Posted October 15, 2016 (edited) 58 minutes ago, Bastion said: Started to play about with a bit of detail when it seems certain textures are breaking themselves. Figured out the issue with broken reflections, I had to disable the HDR on the compile process, looks fine now. Did you build your cubemaps? Edited October 15, 2016 by Radu
Bastion Posted October 15, 2016 Report Posted October 15, 2016 2 minutes ago, Radu said: Did you build your cubemaps? Probably not. Will give that a go when I get back to my pc.
Radu Posted October 18, 2016 Report Posted October 18, 2016 (edited) A tad late to the party, but I'm here nonetheless. Here's some wips, boys. Grab 'em while they're hot. Edited October 18, 2016 by Radu okaycomputer, Lizard, poLemin and 1 other 4
Bastion Posted October 18, 2016 Report Posted October 18, 2016 Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being. More screenshots, Pretty much done with most of the town's visuals, will be starting the detail on the next section of the map. For some reason I got bored and made a room in part of one of the buildings, can't access it but you can look through it from the outside. some shots. Vaya 1
Radu Posted October 18, 2016 Report Posted October 18, 2016 (edited) 22 hours ago, Bastion said: Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being. You might have to compile it again so there's no trace of previous cubemaps built in the bsp, but try this: Open up the console in-game and type: "mat_specular 0", then "buildcubemaps" and finally "mat_specular 1" Bonus* quick texture test Edited October 19, 2016 by Radu Vaya, the0rthopaedicsurgeon, clankill3r and 3 others 6
Radu Posted October 22, 2016 Report Posted October 22, 2016 15 minutes ago, blackdog said: @Radu you remaking Jagd? No, it's entirely original.
Bastion Posted October 24, 2016 Report Posted October 24, 2016 Bit of work on the fortress okaycomputer, JakHalz, kunalht and 1 other 4
okaycomputer Posted October 27, 2016 Report Posted October 27, 2016 doing a lighting test on a jagd inspired map i'm tinkering with Bastion and Radu 2
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