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Day of Infamy Mapping Contest WIP Thread

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2 hours ago, zastels said:

I seriously dig that. Is this a spawn point? I appreciate the warm lighting with the snow. 

Thanks! Yeah that's suppose to be a spawn point.

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Nice maps everyone! Enjoying the posts, keep 'em coming.

I've decided to port an old unfinished/unreleased DoD:S map of mine over to DOI for the contest. The map was only ever in the early stages and needs a ton of work, especially now that I'll need to re-do everything using the DOI textures/assets. I'm hoping I can get something decently polished by the deadline though. I'll post some WIP pics ASAP.

Edited by Christian H

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Started to play about with a bit of detail when it seems certain textures are breaking themselves.

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Anyone encountered this?

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Some more shots, getting together the general theme of the environment. Then I'll be getting the map looking much better.

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Figured out the issue with broken reflections, I had to disable the HDR on the compile process, looks fine now.

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58 minutes ago, Bastion said:

Started to play about with a bit of detail when it seems certain textures are breaking themselves.

Figured out the issue with broken reflections, I had to disable the HDR on the compile process, looks fine now.

Did you build your cubemaps?

Edited by Radu

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2 minutes ago, Radu said:

Did you build your cubemaps?

Probably not. Will give that a go when I get back to my pc.

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Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being.

More screenshots, Pretty much done with most of the town's visuals, will be starting the detail on the next section of the map.

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For some reason I got bored and made a room in part of one of the buildings, can't access it but you can look through it from the outside. some shots.

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22 hours ago, Bastion said:

Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being.

You might have to compile it again so there's no trace of previous cubemaps built in the bsp, but try this:

          Open up the console in-game and type:  "mat_specular 0", then "buildcubemaps" and finally "mat_specular 1"

 

Bonus* quick texture test

CQQrRME.jpg

Edited by Radu

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