Squad Posted September 23, 2016 Report Posted September 23, 2016 I've been loading it with the executable so far. There is no SDK for it on Steam afaik.
Vaya Posted September 23, 2016 Report Posted September 23, 2016 (edited) you must breakfast it (yes launch from /doi/bin or whatever it is) Edited September 23, 2016 by Vaya
tracerbullet Posted September 27, 2016 Report Posted September 27, 2016 Working on a Pegasus bridge map using the British. Focusing primarily on co-op, but the layout I've done should work decently for PvP game modes as well. Should be able to post a screenshot or two in a week or so! Squad 1
rosk Posted September 27, 2016 Report Posted September 27, 2016 Making a new map, set.. somewhere. I have no layout, no game experience no actual game oh my kunalht, Sprony, slavikov4 and 11 others 14
Lizard Posted September 27, 2016 Report Posted September 27, 2016 2 hours ago, rosk said: Making a new map, set.. somewhere. I have no layout, no game experience no actual game oh my I believe in you ! You can do it ! rosk and El_Exodus 2
poLemin Posted September 28, 2016 Report Posted September 28, 2016 Heavy WIP stuff. Map is set in the city of Metz. Still unsure about the whole river situation since swimming feels pretty wonky in DoI. rosk, Vaya, Sprony and 1 other 4
tracerbullet Posted September 29, 2016 Report Posted September 29, 2016 I'm in a similar situation, I have two rivers that I may just player clip you from entering until there's a decent system for swimming. The small creek through the middle of my map I just player clipped at a decent height so you don't lay down under water.
poLemin Posted September 29, 2016 Report Posted September 29, 2016 I was experimenting with different ideas. To kill the player when they enter the water (feels super punishing) To clip off the edges so players can't enter the water at all (feels very restricting) To have a push trigger shoving the player down-stream where they can exit the river again (can be abused by one team to reach the other side very quickly and "rush" the enemy) In the end I decided to have the water at waist height like they did it in the official maps. Which restricts movement softly, as player characters are slowed down significantly in the water, rendering themselves very vunerable. Even if it lacks realism (rivers this large should be deeper with current), I value gameplay more in this case. Beck, Xanthi, Squad and 1 other 4
ExplosiveDeer Posted October 1, 2016 Report Posted October 1, 2016 (edited) This is gonna be quite the task, but I'm gonna love every minute of it. What do you guys think of having a return from the game mode Base Assault? Granted we may not have vehicles at our disposal, the AT weaponry could be used for other accurate purposes. I loved the gamemode to death back in 2005~ and want to bring it back, and I think I finally caught a glimpse of a chance with Day of Infamy. Edit: Yes that's Graydient, somehow still working! Edited October 1, 2016 by ExplosiveDeer Vaya 1
the0rthopaedicsurgeon Posted October 1, 2016 Report Posted October 1, 2016 Started a map set in Germany towards the end of the war, Nuremberg kind of style with medieval buildings and really heavy damage. Allies have to capture two objectives, still deciding on the details of those objectives and the overall layout. okaycomputer, Puddy, Radu and 2 others 5
poLemin Posted October 2, 2016 Report Posted October 2, 2016 Got exhausted from Level Design so I decided to wind down a little and try out doing Level Art with some of the DoI assets. I'm really out of shape in terms of handling Hammer tho. will2k, rosk, Lizard and 1 other 4
okaycomputer Posted October 2, 2016 Report Posted October 2, 2016 still working on a basic layout and blocking out things, but decided to base a map around dead man's corner and causeway/bocage areas in normandy after playing some brothers in arms Lizard 1
okaycomputer Posted October 3, 2016 Report Posted October 3, 2016 still working on displacements and thinking about using elevation of roads for cover in between hedgerows and small fields w/ haystacks and barns. wanna mix in some long range with more close fighting between the hedges. figured a silo would be a good counter to the church tower. i want the main focal point of the map to be dead man's corner and have that house be the center cap point. a ways to go yet the0rthopaedicsurgeon and kunalht 2
WaderTheGamer Posted October 4, 2016 Report Posted October 4, 2016 I've got a project in the pipe that I've been perfecting for a while now...sneak peak. Bastion 1
Recommended Posts