mr_ah_clem 52 Report post Posted November 7, 2016 (edited) My map is running but not on the test server. Not sure why its not on the test servers now. Awful lot of effort here guys. I'm continuing to update anyway. Sure would like the exposure for feedback. Edited November 7, 2016 by mr_ah_clem Share this post Link to post Share on other sites
poLemin 368 Report post Posted November 7, 2016 4 hours ago, mr_ah_clem said: My map is running but not on the test server. Not sure why its not on the test servers now. Awful lot of effort here guys. I'm continuing to update anyway. Sure would like the exposure for feedback. Probably because you didn't sign up in this thread: 1 mr_ah_clem reacted to this Share this post Link to post Share on other sites
mr_ah_clem 52 Report post Posted November 7, 2016 Thaks Oh crap I forgot to post the link and game mode info here. Closing the barn door after the horse is out, here goes; http://steamcommunity.com/sharedfiles/filedetails/?id=793007315 Offensive mode only for now. Maybe there will be a refresh of the server maps and I can get in. My own fault. Damn. 1 poLemin reacted to this Share this post Link to post Share on other sites
poLemin 368 Report post Posted November 7, 2016 13 minutes ago, mr_ah_clem said: Thaks Oh crap I forgot to post the link and game mode info here. Closing the barn door after the horse is out, here goes; http://steamcommunity.com/sharedfiles/filedetails/?id=793007315 Offensive mode only for now. Maybe there will be a refresh of the server maps and I can get in. My own fault. Damn. Wrong thread again 2 Sprony and Squad reacted to this Share this post Link to post Share on other sites
Xanthi 195 Report post Posted November 8, 2016 @zastels Did you add a script for your map in the doi/resource/overviews folder? If so make sure the "material" parameter is set to the correct texture file. Share this post Link to post Share on other sites
Squad 2,600 Report post Posted November 8, 2016 I noticed during the playtest last Sunday that at least one map had custom names for the Objectives (ie: fountain, square, etc). I've looked into this, but I couldn't find any info or examples on how to do this. Any help/info would be appreciated Share this post Link to post Share on other sites
JakHalz 37 Report post Posted November 8, 2016 Fill in at "print name" in your control point entity 2 nikkoship and Squad reacted to this Share this post Link to post Share on other sites
Squad 2,600 Report post Posted November 8, 2016 3 hours ago, JakHalz said: Fill in at "print name" in your control point entity Thanks Share this post Link to post Share on other sites
Daruth505 15 Report post Posted November 10, 2016 (edited) Hi everyone, I'd like some help in my Hammer map. I'm having an issue with what i believe is the lighting of my map. I try to load up my map and get the following error message upon a full game crash: Engine hunk overflow! I compiled without lighting recently and it now runs as it use to. I don't have alot of lights in my level... as far as im aware 20-30 isn't awful. I need someones help so i can keep progressing with my level as i learn hammer. Any help would be amazing. - Daruth Also checked alot online, the 'fix' is to disable lighting in console, i don't want this barrier between my map and players. Edited November 10, 2016 by Daruth505 Share this post Link to post Share on other sites
okaycomputer 22 Report post Posted November 10, 2016 (edited) you could have too many lights hitting the same brush face or increase your heapsize maybe Edited November 10, 2016 by okaycomputer 1 Daruth505 reacted to this Share this post Link to post Share on other sites
LATTEH 523 Report post Posted November 10, 2016 Try to lower your lightmaps (lower the resolution of the lightmap, so 16 is one pixel per 16 units in hammer) on certain surfaces. Engine hunk overflow is typically caused by to many or big lightmaps on brushes. The best places to lower them is on roofs or back of brushes not seen. (for the roofs I would use 512) 2 Xanthi and Daruth505 reacted to this Share this post Link to post Share on other sites
Daruth505 15 Report post Posted November 11, 2016 @okaycomputer @zastels @LATTEH Thank you for the much needed feedback/replies. I'll use all your comments/help to fix this recent issue of mine. I'll check brushes near lights, check logs and try lowering some lightmap rez in some areas (not playable areas maybe...). Appreciated! 1 Xanthi reacted to this Share this post Link to post Share on other sites
Squad 2,600 Report post Posted November 11, 2016 1 hour ago, Daruth505 said: @okaycomputer @zastels @LATTEH Thank you for the much needed feedback/replies. I'll use all your comments/help to fix this recent issue of mine. I'll check brushes near lights, check logs and try lowering some lightmap rez in some areas (not playable areas maybe...). Appreciated! I've had this error right before Sunday's playtest as well. Latteh is right about the ligtmaps. If you have a lot of terrain (displacements) you can lower the lightmaps on them from 16 to 64 or even more (use more if the terrain is outside the playable area for example). Generally, lower it on big flat surfaces and/or places the player can't get up close to (terrain, roofs, etc). 1 Daruth505 reacted to this Share this post Link to post Share on other sites
Daruth505 15 Report post Posted November 11, 2016 Thank you guys helps alot! Share this post Link to post Share on other sites
Daruth505 15 Report post Posted November 11, 2016 (edited) ** ISSUE TEMPORARY FIXED ** Engine hunk overflow! Solution, adjust lightmaps to a value higher than the default of ~16. Found in the 'texture edit sheet' (Face Edit Sheet, pop up). Cheers for the help guys, i also tweaked lighting as suggested as well. [Edit: ended up with another hunk overflow error, Just in case ill leave this post up] Edited November 18, 2016 by Daruth505 Share this post Link to post Share on other sites