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Posted (edited)

My map is running but not on the test server.  Not sure why its not on the test servers now.  Awful lot of effort here guys.  I'm continuing to update anyway. :???:  Sure would like the exposure for feedback.

Edited by mr_ah_clem
Posted
4 hours ago, mr_ah_clem said:

My map is running but not on the test server.  Not sure why its not on the test servers now.  Awful lot of effort here guys.  I'm continuing to update anyway. :???:  Sure would like the exposure for feedback.

Probably because you didn't sign up in this thread: 

 

Posted

I noticed during the playtest last Sunday that at least one map had custom names for the Objectives (ie: fountain, square, etc). I've looked into this, but I couldn't find any info or examples on how to do this.

Any help/info would be appreciated :)

Posted (edited)

Hi everyone, I'd like some help in my Hammer map.

I'm having an issue with what i believe is the lighting of my map. I try to load up my map and get the following error message upon a full game crash:  Engine hunk overflow!

I compiled without lighting recently and it now runs as it use to. I don't have alot of lights in my level... as far as im aware 20-30 isn't awful.

 

I need someones help so i can keep progressing with my level as i learn hammer. Any help would be amazing. - Daruth

Also checked alot online, the 'fix' is to disable lighting in console, i don't want this barrier between my map and players.

Edited by Daruth505
Posted

Try to lower your lightmaps (lower the resolution of the lightmap, so 16 is one pixel per 16 units in hammer) on certain surfaces. Engine hunk overflow is typically caused by to many or big lightmaps on brushes. The best places to lower them is on roofs or back of brushes not seen. (for the roofs I would use 512)

Posted
1 hour ago, Daruth505 said:

@okaycomputer @zastels @LATTEH 

Thank you for the much needed feedback/replies. I'll use all your comments/help to fix this recent issue of mine.

I'll check brushes near lights, check logs and try lowering some lightmap rez in some areas (not playable areas maybe...).

Appreciated!

I've had this error right before Sunday's playtest as well. Latteh is right about the ligtmaps. If you have a lot of terrain (displacements) you can lower the lightmaps on them from 16 to 64 or even more (use more if the terrain is outside the playable area for example). Generally, lower it on big flat surfaces and/or places the player can't get up close to (terrain, roofs, etc).

Posted (edited)

** ISSUE TEMPORARY FIXED **

Engine hunk overflow!

Solution, adjust lightmaps to a value higher than the default of ~16. Found in the 'texture edit sheet' (Face Edit Sheet, pop up).

Cheers for the help guys, i also tweaked lighting as suggested as well.

 

[Edit: ended up with another hunk overflow error, Just in case ill leave this post up]

Edited by Daruth505

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