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Trying to find this old GDC talk


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Posted

Hello guys !

I am trying to find this old video, I think it was a GDC talk (Not sure, maybe it was not at GDC) about automation in video game production. (I would actually like the maybe pitch the idea to my leads, as it seem a very interesting process)

One of the tech described was a process that would take a screenshot every day of a pre-determined set of cameras in every level of the game, allowing to see a history of the progress, and also easily spot some bugs (When 2 screenshots are too different, the new one is flagged to be reviewed). I guess it can also be useful for producers to see environment production time, and probably also to analyse what could have been done better, postmortem.

I think it was for one of the Halo remaster, but I am not sure at all, I tried to find it and could not find the video from my memory, so it is probably not Halo...
It would be great if any of you has the url of this video stored in your bookmarks somewhere !

Posted
On 9/19/2016 at 0:51 AM, ng.aniki said:

Hello guys !

I am trying to find this old video, I think it was a GDC talk (Not sure, maybe it was not at GDC) about automation in video game production. (I would actually like the maybe pitch the idea to my leads, as it seem a very interesting process)

One of the tech described was a process that would take a screenshot every day of a pre-determined set of cameras in every level of the game, allowing to see a history of the progress, and also easily spot some bugs (When 2 screenshots are too different, the new one is flagged to be reviewed). I guess it can also be useful for producers to see environment production time, and probably also to analyse what could have been done better, postmortem.

I think it was for one of the Halo remaster, but I am not sure at all, I tried to find it and could not find the video from my memory, so it is probably not Halo...
It would be great if any of you has the url of this video stored in your bookmarks somewhere !

I worked on that remaster and as far as I know there was nothing like that in the project. I could be wrong since there was like 8 different studios across the world involved in that project.

That sounds like a really cool idea though. That wouldn't be too hard to implement either. I may have to try that some day.

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