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[CS:GO] [TIP] Ask yourself these questions before your next release


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Posted (edited)

I posted a version of this over at TF2Maps.net, figured CS:GO deserved one too.

 

This is a concise list of things you should address before releasing your next iteration. Some are questions you should only need to ask once per map and not all are necessary to include in your alpha or even beta releases, but you should consider each by the time you are ready to enter your final iterations.

 

Pre-compile

 

  • Are all my visgroups checked?

  • Is there anything in quick hide?

  • Have I checked for errors (alt-p)?

  • Did I place cubemaps?

  • Have I properly playerclipped stairs and map boundaries where appropriate?

  • Have I included soundscapes?

  • Did I include areaportals, hints, func_details, and other optimization measures where appropriate?

  • Have I included -staticproppolys, -staticproplighting, -textureshadows, and -final in the VRAD parameters?

  • Am I compiling with HDR?

  • Have I done lightmap optimization?

 

Post-compile

 

  • Were there any compile errors?

  • Did I build cubemaps?

  • Did I pack my custom content?

  • Did I generate a navigation mesh for bots?

  • Did I include a map info txt (loading screen info)?

  • Did I include a loading screen image?

  • Did I script spectator camera positions?

  • Have I created and scripted radar images?

  • Have I scripted which factions I want the map to use?

 

In-game checks

 

  • Check that I have properly clipped map boundaries.

  • Check that the radar functions properly at all levels (if applicable).

  • Check that my ladders function smoothly.

  • Check suspicious areas that look like they might eat a bomb.

  • Check that soundscapes are functioning and transitioning properly.

  • Check that custom content is packed properly.

 

This list is as much a reminder to myself as to you. Please comment below with anything you think should be added as I'm sure there are things I'm forgetting.


 

Edited by sevin
Posted

Been watching TopHattWaffle's new series on YouTube and apparently CS:GO does not use LDR lighting at all; I guess HDR is forced, which is not how it was in TF2/CS:S. Updated the post to reflect that.

Posted
13 minutes ago, maxgiddens said:

Pretty sure custom particles aren't recognized either.

Yeah I guess there aren't many particles in CS:GO anyway. Updated.

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