DonCarbon 37 Report post Posted September 15, 2016 (edited) DOWNLOAD CURRENT .PAK I've been working on a Jurassic Park inspired map, based on the visuals of the first movie, but not an exact copy. It's a completely functional symmetrically CTF map, but the visuals per side will be completely different. You can download and test this build if you want, it's from 13 September. http://thomaskole.nl/CTF-PaleoPark-WindowsNoEditor.pak The Unreal forums were not too lively, and I'm looking for some feedback! Thanks in advance, any tips and remarks are greatly appreciated! Edited September 9, 2017 by DonCarbon 4 Squeebo, Logic, TheOnlyDoubleF and 1 other reacted to this Quote Share this post Link to post Share on other sites
Sigma 477 Report post Posted September 15, 2016 (edited) Awesome! I will give this a go once back in country. Are there any dinosaur assets like a velociraptor in a cage? Dat t-Rex skeleton! Nice! You might also try posting it to mpforums. They have a server setup that allows test maps be uploaded. I have that last iteration of foundry before finalizing the white box and starting art pass. Edited September 15, 2016 by Sigma Quote Share this post Link to post Share on other sites
De M0 555 0 Report post Posted September 16, 2016 Looks really great! I love how you can see other sections of the map from the outdoor locations. Only thing id say to watch out for is that the sections with the T-rex and flags, make sure those sections flow well, it feels like they could feel a little awkward to move through. (top left & bottom left pics). Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted September 17, 2016 Thanks Sigma, I don't think there will be real dinosaurs, but I might imply them with sounds and visuals. I don't think you'll be able to see the rest of the map from the outside, DeM0 The left one will be a parking garage, the one on the right will be a raptor enclosure, Here it is annotated: Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted September 17, 2016 (edited) Wow that looks really god! But ain't the kitchen/cryogenics to small? looks like it would be cramped during a CTF match. Edited September 17, 2016 by Mr E Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted September 17, 2016 Hi E, I don't think those rooms are too cramped. Certainly smaller than your standard UT map, but I wanted to make a small map anyway. I think those are fun, more chaotic. 1 Mr E reacted to this Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted November 20, 2016 Hi, it's been a while. In the meantime, lot's has happened. I lost the whole level due to a failed update, and worked my way back. All my original mesh files still existed, but the whole Unreal project was gone. But the map is doing great, and it's really starting to come together. I try to pay attention to both the big and little details. The map is rotationally symmetrical, but the themes are very different. For example, the main wings: The main hall is also symetrical, you can run up the stairs or the dinosaur, doesn't matter. The carpark/enclosure parts of the level are the hardest, as they are thematically very different. But I feel that I can make any carpark shape work with the jungle theme, so I'll see about it. Feedback is always welcome! 7 the0rthopaedicsurgeon, Freaky_Banana, El Moroes and 4 others reacted to this Quote Share this post Link to post Share on other sites
ics 247 Report post Posted November 21, 2016 A a a aa. you didn't say the magic word. Looks very nice, looking forward to the end result. Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted November 21, 2016 Main hall now has a roof, some leaves will be visible in the background. 4 Terri, Freaky_Banana, Logic and 1 other reacted to this Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted November 24, 2016 I resolved some errors that appeared when creating the PAK file, but it's there! http://thomaskole.nl/PaleoPark/CTF-D_PaleoPark-WindowsNoEditor.pak Feedback is most welcome! Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted January 15, 2017 Haven't had too much time recently, but I've started out fleshing out the mainhall, and it's basically complete. Now up next are the main wings. 4 TheOnlyDoubleF, 2d-chris, RA7 and 1 other reacted to this Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted September 1, 2017 Recently picked up this map again, I feel like finishing it! Here's a timelapse of a Triceratops statue slowly melting. Some parts of the map are nearing completion, others are still in prototyping. 4 TheOnlyDoubleF, 2d-chris, El Moroes and 1 other reacted to this Quote Share this post Link to post Share on other sites
FMPONE 5,979 Report post Posted September 1, 2017 Really nice! I think the trees could use some internal contrast and grass trimming, and that area generally looks overly boxy and unnatural Quote Share this post Link to post Share on other sites
DonCarbon 37 Report post Posted September 1, 2017 Thanks What do you mean by grass trimming? Quote Share this post Link to post Share on other sites
FMPONE 5,979 Report post Posted September 1, 2017 1 minute ago, DonCarbon said: Thanks What do you mean by grass trimming? Like, surrounding the transition between the ground and the tree prop with some fluff grass so that it sells the transition like a trim Quote Share this post Link to post Share on other sites