FMPONE Posted September 16, 2016 Report Posted September 16, 2016 Congrats guys! Can't wait to run around the final version slavikov4, The Horse Strangler and SirK 3 Quote
Minos Posted September 16, 2016 Report Posted September 16, 2016 Looks amazing, great job slavikov4 1 Quote
grapen Posted September 16, 2016 Report Posted September 16, 2016 The second shot made me think of Winding Tunnels from FF7. Cool stuff! Quote
El_Exodus Posted September 16, 2016 Report Posted September 16, 2016 That's just looking incredible! Really looking forward to see the final version in game. Quote
General Vivi Posted September 16, 2016 Report Posted September 16, 2016 Enjoyed playtests. Can't wait to see what you guys reworked :D! Art is top notch as always. Quote
ZULUMIDNIGHT Posted September 17, 2016 Report Posted September 17, 2016 Huzzah! That looks fantastic! I am excited to explore this! Quote
RA7 Posted September 19, 2016 Report Posted September 19, 2016 (edited) 20 hours ago, Pink Flamingo said: report this guy for leaking source 2. Anyway nice work boys. Hehehe :-) Edited September 19, 2016 by RA7 Cant read good Quote
catfood Posted September 20, 2016 Report Posted September 20, 2016 (edited) Awesome! that's one tight looking map you got there the indoor lighting looks slick and the yellow pipes work really well. there are only two things were I would like to nitpick on the first one is the outdoor brightness, maybe tone it down a bit atm it looks as if there is something nuclear going on in the city. it also makes some textures washed out like the floor bricks next to the orange markings in the second last screenshot. and two are the hard edges in the walkway next to the rails (pink line) these would make it hard for the trains to travel along to and It also breaks the flow of the rounded lines you have throughout the tunnel (rail track, cables). Apart from that I think it's a very good looking, clean and vibrant map Edited September 20, 2016 by catfood Radix and Quotingmc 2 Quote
Thurnip Posted September 21, 2016 Report Posted September 21, 2016 how much of the textures and shaders are custom, and how much are like, CSGO default? this is a general question about CSGO maps El_Exodus 1 Quote
sevin Posted September 22, 2016 Report Posted September 22, 2016 17 hours ago, Thurnip said: how much of the textures and shaders are custom, and how much are like, CSGO default? this is a general question about CSGO maps We don't do much with shaders on the Source engine. They are picked in the material files for a corresponding texture, but most materials that will be applied on level geometry use a "LightMappedGeneric" shader that accepts lightmap data for lighting and shadows. I would guess a pretty big majority of the textures used here are custom. It's pretty typical of "serious" CS:GO maps to use a bunch of custom content. Quote
cashed Posted September 22, 2016 Report Posted September 22, 2016 are you using a custom Color Correction? Quote
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