Turbo Posted December 29, 2016 Report Posted December 29, 2016 Looks nice, I'll definitely check it out. Quote
wylde Posted January 4, 2017 Report Posted January 4, 2017 I haven't said anything because honestly I'm just mad jelly, but god damn does this map look great, and I can't wait to see more progress pics! Quote
WhatGrenadeWhere Posted January 9, 2017 Report Posted January 9, 2017 (edited) @catfood As a new CS mapper, just from the OV, the map looks like it has too much going on. Then again, could be the noob Hammer in me. edit: after a bot play test, T spawn seems to force you to A, instead of a quick A, B or Mid option. I like the theme and the textures. There's a couple of brush railings for stairs that are too high, both on A side of map. Far right stairs from T up to A and CT spawn left arch to A. Feels like the map needs to tighten up with less paths. Edited January 9, 2017 by WhatGrenadeWhere Quote
catfood Posted May 11, 2017 Author Report Posted May 11, 2017 (edited) Hello Mapcore It's been a while, I've been very busy working on ruby the past couple of months so I thought it was time to re-release a preview of the map to the workshop and give you guys a heads up of whats going on. First screenshots: A site terrorist entry Mid / B-short Terrorist spawn Back of Mid In the screenshot above you can see I've added a extra option / angle where the terrorists can fight over each bombsite I also gave them a extra path to rotate more easily through mid whilst trying to keep the map from becoming over complicated. Playing as CT you can still defend and watch all angles if you play two A one mid and two B. The reason I made these changes came from the many playtests that were held. A lot of times it seemed that the terrorists got stuck quite easily if the CT's would just smoke the entry paths to the bombsites. I found this became boring real fast and wanted to give the Terrorists a bit more space to work with but that of course won't make them overpowered. So I added a few options where the terrorists can work together over small areas near the bombsite where they can win a extra angle or option to fight over the bombsite and not just adding another entry point to the bombsite itself because this would make it unfair and to hard for the CT's to defend. There's already been quite a few playtests where I saw the terrorist team working together in theses areas and even if they finally got to the bombsite or not it was great to see how the fights worked out and I'm quite satisfied how the map plays overall right now. The only thing I'm still concerned about right now is the new route near mid this seemed sometimes a bit too much because you also have the upper route you can take from mid. I'm gonna stop right here because I don't want this to become a too long didn't read kinda thing. I hope you guys like where the map is heading and might you have any questions or feedback please let me know! Link to workshop Edited May 11, 2017 by catfood Teddy Graham, kinggambit, Vaya and 33 others 36 Quote
Klarkie8 Posted May 11, 2017 Report Posted May 11, 2017 Jesus christ, it look marvelous! Roald and catfood 2 Quote
FMPONE Posted May 11, 2017 Report Posted May 11, 2017 It's so cool! A really nice use of color. Keep going. gav and catfood 2 Quote
grapen Posted May 11, 2017 Report Posted May 11, 2017 Looking good, those ceramic facades sure remind me of my visit to Lisbon last summer I'd like to see some more AO in certain textures/props! catfood 1 Quote
UNREA1 Posted May 12, 2017 Report Posted May 12, 2017 You definitely did your homework, I'm from Portugal and that already feels like home to me. catfood, El_Exodus and Roald 3 Quote
Hackerman Posted May 13, 2017 Report Posted May 13, 2017 Alright, I'll start nickpicking on this map immediately. ill keep you guys updated. Quote
Hackerman Posted May 13, 2017 Report Posted May 13, 2017 (edited) ok, I'm back for round 1 1: most green doors have a weird clip that makes you stuck onto it if you walk along the wall 2: the the small ledge between the street and the sidewalk have a weird clip. it should instead be a slope imo 3: the box (I think its a box) I'm looking at has something invisible above it so you can't jump when on it 4: texture glitchhhh 5: more odd clips (white door in the second picture) I should mention this is the best palm tree I've ever seen, except when you're stuck on the right another clip here, but the wall/railing next to it seems way too high for it to be simply jumped on (maybe crouch jump instead). might be just me. and there's the 5mb upload limit. there's also a plant bed (ima call it that) near a that has a awkward clip similar to the streets. ps: ill only do a part two if you guys consider it important. Edited May 13, 2017 by Hackerman catfood 1 Quote
catfood Posted May 13, 2017 Author Report Posted May 13, 2017 Thanks for the kind words @Klarkie8, @FMPONE and @grapen I appreciate it! 18 hours ago, UNREA1 said: You definitely did your homework, I'm from Portugal and that already feels like home to me. That's very nice to hear I hope to do justice to your beatifull country @Hackerman This is very usefull thanks a lot although most clips you pointed out will be fixed during the development progress later on unless they are gamebreaking then i'll try to fix them right away. And i'm glad you like the designer palm tree hehe Quote
Rad Posted May 13, 2017 Report Posted May 13, 2017 Tulip was one of my favorite Community maps and this map brings me back same feeling, I liked design of it and since Ruby is not that different i think it will be great. Make sure it has that Mediterranean feel to it with vibrante colors. catfood 1 Quote
catfood Posted April 19, 2018 Author Report Posted April 19, 2018 (edited) Hello! Some of you already know but after ~1.5 years in development lots of playtesting and iterations I finally released Ruby on the workshop! The trip to Lisbon I took at the beginning of development to shoot reference and record audio resulted in the map having: ~100 custom models ~60 custom materials ~100 custom sounds All based on the Portuguese city. The size and timings of the map are comparable to maps currently in active duty and the layout with clear land marks and a few unique areas should be easy to learn for every player of every skill level. There's also a small MapCore easteregg and the first person to find it gets a picture of a piece of cake! Once again I want to thank everyone here at MapCore who participated in playtesting or gave feedback during the development. And please let me know what you guys think of the end result!WORKSHOP LINK Edited April 20, 2018 by catfood El_Exodus, hamilton5, Radix and 25 others 21 7 Quote
blackdog Posted April 19, 2018 Report Posted April 19, 2018 (edited) Pictures not coming up right now but I saw them onteotter so giving and “awesome” upvote anyway ? What an effort, looking forward to see it in the next Operation Edited April 19, 2018 by blackdog catfood 1 Quote
FMPONE Posted April 19, 2018 Report Posted April 19, 2018 2 hours ago, catfood said: Hello! Some of you already know but after ~1.5 years in development lots of playtesting and iterations I finally released Ruby on the workshop! The trip to Lisbon I took at the beginning of development to shoot reference and record audio resulted in the map having: ~100 custom models ~60 custom materials ~100 custom sounds All based on the Portuguese city. The size and timings of the map are comparable to maps currently in active duty and the layout with clear land marks and a few unique areas should be easy to learn for every player of every skill level. There's also a small MapCore easteregg and the first person to find it gets a picture of a piece of cake! Once again I want to thank everyone here at MapCore who participated in playtesting or gave feedback during the development. And please let me know what you guys think of the end result!WORKSHOP LINK I think this is your strongest work yet. The sparkling ocean effect (sprite?) is really fun. In the past you’ve maybe not had the most realistic style, but you truly made it work here without losing any of your charm. Interested to play it soon! Nors3, catfood, Vaya and 1 other 4 Quote
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