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[Tutoria] - Ultimate Hardsurface Tutorial - Turretgun


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Posted (edited)

Hey guys,

I`ve just released my latest tutorial and my biggest personal project so far - The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for more then 9 months in my spare time and am so stoked that it is finally ready to be released!

This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final highpoly mesh. 

You can get it on gumroad or cubebrush
For a limited time for the release of this tutorial, make sure to use coupon code HS30OFF to get a  30% discount.

Here is the trailer for the tutorial:


And here are some shots of the final asset, make sure to check out my artstation for more shots and a marmoset viewer file.
turretgun_render_01.jpg
turretgun_render_02.jpg
turretgun_render_03.jpg
hp_turretgun_01.jpg

 


 

Edited by IxenonI
Posted

This is great stuff! Im going through the early stages of the tutorial and there's so many nice tips and tricks to improving workflow and using scripts. Definitely gonna implement a lot of this in my workflow. Highly recommended for anyone feeling the need of a boost in productivity.

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