Jump to content

Re-compiling valve maps

Recommended Posts

Hey mapcore. I have some problems with re-compiling valve maps(Cobble, Dust, Cache - I know it's fmpone map, but still official map on tournaments etc.).


So, when I decompiled Cache to .vmf and after some changes compiled to .bsp everything was works. But in game I didn't see all of the blocks that have been marked as "func_detail" in hammer. In the game, these walls didn't exist. I was trying to deselected from this function but still this didn't work.


How it looks in game(black props and bad lighting is my fault, but it doesn't change anything, because I fix this in other file and wall still didn't exist)

cache after compilation csgo sdk.jpg

In Source Filmmaker - Launch SDK:

Next thing is Filmmaker. I want make small change on Cache for my friend(this change is simply remove of a single door model), who will be use this map in Filmmaker. But when I trying compiling map(step by step as in this guide - http://steamcommunity.com/sharedfiles/filedetails/?id=592178213) after these change I have errors and it's stop compiling.


There is full log file: http://www.speedyshare.com/jdzJV/cache-example-filmmaker.log

It's stop there:

error cache full_compile filmmaker.jpg


I hope I don't forget about anything but if someone need any information to help me, just write. Thx for you'r time. Peace out!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now