Mr E 67 Report post Posted August 15, 2016 (edited) During the summer I've been working on this map that takes place on a huge laser drill powered by Liandri. It's designed to be played by 4 players for some fast action deathmatch. There is still a lot to be done on the map just posting it here to get some feedback. Download the map (updated 24-01-2017) Edited January 24, 2017 by Mr E 8 Squad, Rusk, Sigma and 5 others reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted August 18, 2016 (edited) Updated the map with some decals and made some changes to the lightning and water also placed some of the sounds. Will update the thread with a new download link soon(updated!) Edited August 18, 2016 by Mr E 3 RA7, MaikelOrtega and K reacted to this Quote Share this post Link to post Share on other sites
RA7 157 Report post Posted August 18, 2016 Pretty sweet.. :-) 1 Mr E reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted September 19, 2016 (edited) Finally got my editor up and running again after a month without Internet (the editor broke so no offline mode) and I also made an upgrade from my GTX 670 to a GTX 1070. Any feedback is appreciated i'm going to upload a version to download as soon as the compile is done. (update it's here: https://mega.nz/#!VAxhlIRS!aDgGrC5qEW2KhXLBIXcvBQdoy_0DZyPDgx2MWKN1M1k ) Edited September 19, 2016 by Mr E 5 K, Terri, Logic and 2 others reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted September 24, 2016 Did some small changes and played around with the surrounding environment since the water made the reflection look weird. 9 K, rosk, Beck and 6 others reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted October 4, 2016 Just updated the map, grab it here Bonus: a quick gameplay video 2 Logic and Sjonsson reacted to this Quote Share this post Link to post Share on other sites
Czoolz 29 Report post Posted October 14, 2016 Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore? 1 Mr E reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted October 28, 2016 (edited) On 10/14/2016 at 6:02 PM, Czoolz said: Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore? Thanks! I just made a new bake of the map (download here updated 28-10-2016) gonna post a few updated pics and a new gameplay video in a moment. Edited October 29, 2016 by Mr E 1 Lizard reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted November 15, 2016 Just updated the map Download it here -added a few props -added some more dirt decals -changed the fogs color to gray 8 Rusk, Lizard, FMPONE and 5 others reacted to this Quote Share this post Link to post Share on other sites
Lkarlsson 3 Report post Posted December 10, 2016 (edited) Very visually appealing, dense and the size seems appropriate for the amount of players you're going for. The layout was easy to read and it didn't take long to memorize the positions of weapons. I also appreciate when a level offers small gameplay choices, such as the multiple paths up the lower elevators, with the optional side-ramps and elevator jumps to the next floor. One part I felt disrupted the flow were the elevators leading to the top floor, which I felt had a too narrow top platform. My first time I ran straight off the platform and died, and even with prior knowledge it seemed finicky. Possible solutions could be to extend the landing platform, block it off, or perhaps to put the elevator on the back of the pillar, facing the player toward the center of the map when getting to the top. Great work! Edited December 10, 2016 by Lkarlsson 1 Mr E reacted to this Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted January 3, 2017 Wow this is a huge moral boost!, yeah re placing the elevators is a lot of work but it would make the jump less tricky and make the player explore more of the area behind the pillars. Next version of the map is going to have armor placements placed in certain areas after some of the UT communitys said that there was no effective way to counter the Flakcannon on the above floor. Quote Share this post Link to post Share on other sites
Mr E 67 Report post Posted January 24, 2017 (edited) New version is up get it here Edited January 24, 2017 by Mr E 4 K, WhatGrenadeWhere, Freaky_Banana and 1 other reacted to this Quote Share this post Link to post Share on other sites
WhatGrenadeWhere 25 Report post Posted January 25, 2017 That is a sick ass map. Simplicity at it's finest. 2 Mr E and Sigma reacted to this Quote Share this post Link to post Share on other sites