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Posted (edited)

EDIT: Workshop link - http://steamcommunity.com/sharedfiles/filedetails/?id=749721394

 

 

Hey! I made first version of my map de_business (yep, name sucks, but I will change it probably).

 If someone would help me and have some advices for me, I would be appreciate.

Also I put one crazy thing on this map - simple elevator on B site. It's very bugged with molotovs and smokes, but I'm curious how it will be affect on gameplay.

There is few screenshot from me if someone will be interested how it looks right now, and I'm sorry for my english, I'm bad in writing.

 

Bombsite A(flag changing skin after plant - I'm thinking about something different, but right now I don't have any ideas)

Spoiler

20160806013532_1.jpg20160806013538_1.jpg20160806013816_1.jpg20160806013821_1.jpg

Bombsite B 

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20160806013703_1.jpg20160806013721_1.jpg20160806013716_1.jpg

Overview

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radar_with_icons.png

 

Edited by zombi
Posted

Thanks for your interest. Nice of you!

@Vorontsov My theme of map - some city with some stuff from military. It's hard to find cool name for this. I think, I just need to find some cool name of real place in the world. :P

@Freaky_Banana Timing on A is similar to timing on B on Dust 2. CT have chance to fast smoke or molotov T entry, before they come to side. 

 

Also, now I'm introduce a few minor changes and probably soon map will be ready for playtasting, so it remains to be seen whether the elevator is a good idea :P

  • 3 weeks later...
Posted (edited)

I worked a little on the map,  and I hope that now playtesting give more fun than the last time.

 

Few screenshots:

Overview

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radar overview show.png

 

Mid

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20160911010923_1.jpg20160911010937_1.jpg20160911010947_1.jpg20160911010955_1.jpg

 

Bombsite A

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20160911010908_1.jpg20160911010902_1.jpg

 

Bombsite B

 

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20160911010617_1.jpg20160911010638_1.jpg

 

Other

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CT Spawn

20160911010604_1.jpg

 

Terro Spawn

20160911010754_1.jpg

 

Road to B

20160911010733_1.jpg20160911010708_1.jpg

 

Road to A

20160911010818_1.jpg

 

All underground change for this:

20160911010850_1.jpg

 

Edited by zombi
Posted

With the help of RZL, I have eliminated some basic layout mistakes. Thank you very much again!

There is still a lot of work on the layout, but first I want to check current changes, how they look in practice.

New overview:

Spoiler

radar show.jpg

 

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