hoistenize 141 Report post Posted July 23, 2016 Most of my most recent maps that are actually playable are deathmatch and arms race maps, so I thought I'd try something new. This is my new DE map, butz. obviously not a final name Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=729960720 Spoiler *overview not actually working ingame 1 Teddy Graham reacted to this Quote Share this post Link to post Share on other sites
hoistenize 141 Report post Posted July 24, 2016 changed middle, made the sightline smaller Spoiler CT side T side Quote Share this post Link to post Share on other sites
hoistenize 141 Report post Posted July 24, 2016 another update. made the entire map bigger overall, had some scaling problems. Spoiler New overview Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted July 24, 2016 Just my first impressions from seeing the images: Judging from these screens you got a lot of verticality there which can be very beneficial for the layout and gameplay, but please dont overdo it for a CS map. The layout overview you've posted looks a bit to complex and both bombsites seem to be kinda cornered. Quote Share this post Link to post Share on other sites
hoistenize 141 Report post Posted July 24, 2016 17 minutes ago, Shibou said: Just my first impressions from seeing the images: Judging from these screens you got a lot of verticality there which can be very beneficial for the layout and gameplay, but please dont overdo it for a CS map. The layout overview you've posted looks a bit to complex and both bombsites seem to be kinda cornered. the overview that i posted had a lot of the slopes full black, so I need a new one... I'm mostly going to work on simplifying the layout I guess. in game the only verticality-intensive areas are ct spawn and A's connector Quote Share this post Link to post Share on other sites
JSadones 198 Report post Posted July 24, 2016 Please add a mini-map. Overview seems way too complex, too many angles/corners that people need to check while traversing the map. (1) The CT's seem to arrive way sooner than the T's, make that it's almost the same or 1-2 seconds. There are also some really far sight-lines which makes an AWP'er have a field day. GL Picture Spoiler (1) Quote Share this post Link to post Share on other sites
hoistenize 141 Report post Posted July 24, 2016 Ok, I removed a lot of corners, made B easier for terrorists, and removed an extra path in T spawn. I also added a radar! Spoiler 2 jUST_RUSH and Freaky_Banana reacted to this Quote Share this post Link to post Share on other sites