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Posted

In january I published a beta-version of a map that I have been developing since September of 2015. It received a great amount of feedback and it motivated me to go all the way to the finish-line. 

To get to the point: The map is out of Beta. I'd like to show off the finished product, or "version 1.0".

LINK TO WORKSHOP (with more pictures): http://steamcommunity.com/sharedfiles/filedetails/?id=599577239

Garrison - theme and story:

"A bomb defusal map set around Oslo, Norway.

Near the fjords of Oslo lies a many centuries old fortress that has kept Oslo safe from invasion. Now terrorists are threatening to blow it up once and for all."

The map is based off "Akershus fortress" in Oslo, Norway. (some reference pics: http://imgur.com/a/spDND
The architectural design is characteristic for its "stair-like" design, which for instance you will see on the big red church across from Site A. Rose windows are also seen on the map, which complement the fact that the map takes place on a nice summers day in Norway.

I have added a picture of Bombsite A, B and Middle. Thanks for stopping by! :)

preview_A.jpg

 

garrison_beauti1.jpg

 

preview_middle.jpg

Posted

Looks pretty awesome! is it mainly post processing?

I would personally add some sort of trim to those arches in the last picture. The reference pictures do and it would help them stand out more

Posted

I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!

Posted
3 hours ago, Oliver said:

The map is out of Beta. I'd like to show off the finished product, or "version 1.0".

So this thread should be moved to Work Release, right? :v

Posted
4 hours ago, SirK said:

I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!

I delayed the terrorists 2 seconds, which gives CT better time to set up. The problem with the beta was that Terrorists could enter Middle or B at the same time as CT, which made it frustrating to play as CT as you would have to rush to those positions every round. 

Posted
3 hours ago, Logic said:

So this thread should be moved to Work Release, right? :v

Oops, my bad. I'll see if I can't move it over. I'm pretty fresh to this forum

  • 4 weeks later...

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