Serberuss Posted July 18, 2016 Report Posted July 18, 2016 Hey guys, I have a bit of a noob question related to working in VHE. When creating a slope how do you go about positioning an object onto the sloped surface? Take something simple like a crate for example how do you approach making it line up correctly with the grid? Are there any tutorials that you're aware of that talks about this? I've searched for a while but haven't found anything so far. Thanks for any help. Quote
El_Exodus Posted July 18, 2016 Report Posted July 18, 2016 I set the option in Hammer (Tools->Options) to snap on 15° rotations. Makes it easier imho. SirK 1 Quote
tomm Posted July 18, 2016 Report Posted July 18, 2016 for more precision you can hold down alt and rotate the object, which ignores the grid snapping and 15 degree rotation. Plat, El_Exodus and SirK 3 Quote
Serberuss Posted July 18, 2016 Author Report Posted July 18, 2016 13 minutes ago, tomm said: for more precision you can hold down alt and rotate the object, which ignores the grid snapping and 15 degree rotation. Thanks that's certainly got me a lot closer to be how I want it. It very nearly lines up with the grid but is a tiny bit out, does that really matter? Quote
wylde Posted July 18, 2016 Report Posted July 18, 2016 It is usually ok/necessary to have some models be a little off/into the ground as long as they don't create any visual bugs once you compile. Quote
tomm Posted July 18, 2016 Report Posted July 18, 2016 I wouldn't worry about that, eyeballing is perfectly fine imo Quote
Serberuss Posted July 19, 2016 Author Report Posted July 19, 2016 Thanks for the help that's pretty much what I was after Quote
MinorThreat Posted July 25, 2016 Report Posted July 25, 2016 (edited) Use the Pythagorean Theorem to calculate the angle of the slope, then place the object in question on the slope. Press Ctrl-M to rotate the object around the appropriate axis by a set numeric value; you may have to enter the angle as a negative value depending on the direction of the rotation. This is a handy tool to help you calculate the angle: http://www.csgnetwork.com/righttricalc.html Edited July 25, 2016 by MinorThreat El_Exodus and Klems 2 Quote
Klems Posted July 25, 2016 Report Posted July 25, 2016 3 hours ago, MinorThreat said: Use the Pythagorean Theorem to calculate the angle of the slope, then place the object in question on the slope. Press Ctrl-M to rotate the object around the appropriate axis by a set numeric value; you may have to enter the angle as a negative value depending on the direction of the rotation. The simplest formula is atan(height/width), also if it's a brush you can flip the object instead of putting a negative angle. I always have a calculator nearby when mapping! Quote
jakuza Posted July 26, 2016 Report Posted July 26, 2016 But it doesn't really matter, does it? It's more of a time sink to calculate things than it's even worth. I suppose if it's for vvis than it's important but for things that you're rotating off grid that should be a non-factor anyways right? Bevster, hgn and JSadones 3 Quote
MinorThreat Posted July 26, 2016 Report Posted July 26, 2016 It's really quick to calculate the angle, it probably depends on how accurate you need to be. With a large object, like a barrier or a railing for example, I find it easier to do it this way than by eye. Quote
Lizard Posted July 26, 2016 Report Posted July 26, 2016 On 18.07.2016 at 9:37 PM, tomm said: for more precision you can hold down alt and rotate the object, which ignores the grid snapping and 15 degree rotation. Dude.... I was disabling this manually in options for all those years... Thanks 'RZL, tomm, Squad and 3 others 6 Quote
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