Skybex Posted August 2, 2016 Report Posted August 2, 2016 New build should arrive soon and should have all of the boost spots/out of map areas fixed. Also tried to address some of the things you mentioned @MrTwoVideoCards especially in regards to the lack of the medium/smaller details. @KODIAK I watched the whole video, looked like an interesting match you guys had. Would like to ask if you and your friends had any thoughts on the legit boosting areas? Specifically looking over the seating wall to the stage as CT and the small boost in the dressing room as T. And thanks for the kind words everyone, still working hard on this to get it as solid as possible Squad, Vaya, Logic and 3 others 6 Quote
KODIAK Posted August 2, 2016 Report Posted August 2, 2016 @Skybex I think the boosts are okay, they are not op at all but still give some advantage. My only concern is that in a 1v1 situation, it is nearly impossible for the T-s to cover all entrances to the rescue zone. In most Hostage maps if you get to a 1v1 as a T, you still have a chance to win by defending the rescue area. 'RZL 1 Quote
Skybex Posted August 2, 2016 Report Posted August 2, 2016 41 minutes ago, KODIAK said: @Skybex I think the boosts are okay, they are not op at all but still give some advantage. My only concern is that in a 1v1 situation, it is nearly impossible for the T-s to cover all entrances to the rescue zone. In most Hostage maps if you get to a 1v1 as a T, you still have a chance to win by defending the rescue area. It is done on purpose. If you can easily hold the hostage zone, then defending the hostages is not really a priority for the Ts but instead locking down the rescue zone. With concert, if you allow the hostage to be picked up, you are now at a huge disadvantage and have to try and track the hostage instead of camping the zone. Makes the map more balanced overall and discourages rushing the zone like in most other hostage maps SirK, El_Exodus, KODIAK and 1 other 4 Quote
Vilham Posted August 2, 2016 Report Posted August 2, 2016 de_thrill is really starting to look good This is looking great though RZL 'RZL 1 Quote
KODIAK Posted August 2, 2016 Report Posted August 2, 2016 7 hours ago, Skybex said: It is done on purpose. If you can easily hold the hostage zone, then defending the hostages is not really a priority for the Ts but instead locking down the rescue zone. With concert, if you allow the hostage to be picked up, you are now at a huge disadvantage and have to try and track the hostage instead of camping the zone. Makes the map more balanced overall and discourages rushing the zone like in most other hostage maps Fair enough Quote
'RZL Posted August 3, 2016 Author Report Posted August 3, 2016 A big thanks from me as well! We just updated the workshop submission with the newest version: featuring a blue curtain instead of a black one! Major game changer! Change Notes: - Improved clipping (no more boosting out of the map, sorry) - Slightly changed seating stairs leading to the stage - Added details - Added grenade clip to the huge USA flag - Increased brightness in the Stage 1 and Stage 2 area - Decreased BloomScale from 1.2 to 0.5 (When going from indoors to outdoors, you won't get blinded as much anymore) tomm, SirK, hgn and 10 others 13 Quote
Radix Posted November 6, 2016 Report Posted November 6, 2016 (edited) Nodraw here: http://imgur.com/a/42hgz Edited November 6, 2016 by Radix Quote
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