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Posted

Skybex and I found this new map called "Concert" —so I'll link it down in the description if you guys want to check it out. We were playing on it today and I got like 69 kills or something like that, so it was only a few kills, but it was like the coolest feeling ever. We ended up subscribing to it on the workshop and stuff, and they hit us up and they're talking to us about potentially doing like a map sponsorship.

Isn't that cool?

Okay, jokes aside, Skybex and I just released our map "Concert" on the workshop and wanted to share it with you guys.

concert_01.jpg

concert_03.jpg

concert_02.jpg

concert_04.jpg

concert_06.jpg

concert_05.jpg

cs_concert_radar_spectate.png

The American dream is under attack! Anarchists have decided to crash a country rock festival and take the stars hostage. 
It's up to the FBI to rescue these local treasures to restore freedom in the United States of America!

Hostage Rescue Scenario 

Here is the workshop link if you'd like to give it a try and support the map:

Workshop Link

concert_thumb.jpg

Thanks for your support!

Posted (edited)

gg on release!

I think you guys might have rushed this out a bit fast tho. Might need a little more time in the oven. Many areas feel empty and unfinished, thematically each area speaks for itself (callout wise), but I think you're missing out on a lot of little elements that can help push the map.

Areas that I think need revisiting are:

  • sections where materials transition, there doesn't seem to be much breakup between many floors and walls/ceilings.
  • Lack of supports under the seating area really stood out to me, the roof while cool, looks awkward just chillin like that.
  • Lack of specularity on a lot of surfaces. Some areas that would clearly be polished wood are just entirely flat.
  • Lastly you might wanna turn down bloom a bit, I think it's blowing out your overall value range.

Ultimately if I were to sum it up: I think the map really lacks small scale detail to help breakup a lot of your shapes. There's just a lot of large scale stuff that contributes to the map feeling really blocky. A lot of stuff seems to be brush based which would benefit greatly if modeled out for extra detail like chamfering, etc.

Edited by MrTwoVideoCards
Posted

Wow great release, I'm not a big cs_ maps fan but this map was realy fun to play! I like the idea, the size of the map and it's quite easy to get around + it looks very good, I'm impressed!

Posted
10 hours ago, 'RZL said:

Skybex and I found this new map called "Concert" —so I'll link it down in the description if you guys want to check it out. We were playing on it today and I got like 69 kills or something like that, so it was only a few kills, but it was like the coolest feeling ever. We ended up subscribing to it on the workshop and stuff, and they hit us up and they're talking to us about potentially doing like a map sponsorship.

This joke is probably better than the map itself :v

Jokes aside. It played and looked great :) Good job once again!

Posted

And again a nice map living here ! Guys you're productive :) 
A small critic ; even is the layout is quite simple, sometimes I felt lost and it was hard for me to know where I was (but I'm pretty sure that after few rounds, it's quite simple to know the map). 

And last thing ; good job too for this new one ;) 

Posted

I'm sure people have already told you, but here's another boost out of the map just in case.

Posted

I truly feel for you guys having to deal with some of the negativity and ignorance I've seen about this map with people calling it a clone or remake. 

 

Love the feeling and design of the map, once the bugs get cleaned up I think it'll be fantastic. Really good to see another well-made cs_ map as well. Congrats on the release guys!

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