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Posted

Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\".

Posted (edited)
1 hour ago, grapen said:

Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\".

Thanks I will try it :)!

Edited by maxlevelboi
Making it international
Posted
1 minute ago, El_Exodus said:

Yeah, totally.
Please accept, that this community is international and not everybody speaks swedish. Thank you.

Sorry won´t happen again :)!

 

1 hour ago, grapen said:

Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\".

it works perfectly! Thank you so SOOOO much! :D

Posted

Technically it's illegal to ship contents from CSS with your mod (Valve doesn't seem to care tho so don't worry).
You can set the gameinfo.txt to mount content from CSS directly without having to export it manually, however you (and your players) will need CSS installed to play your mod. https://developer.valvesoftware.com/wiki/Gameinfo.txt

Unless you're going to use like ALL THE ASSETS from CSS it's probably best to just export the models you need.

Posted
On 12.7.2016 at 3:01 PM, Klems said:

Technically it's illegal to ship contents from CSS with your mod (Valve doesn't seem to care tho so don't worry).
You can set the gameinfo.txt to mount content from CSS directly without having to export it manually, however you (and your players) will need CSS installed to play your mod. https://developer.valvesoftware.com/wiki/Gameinfo.txt

Unless you're going to use like ALL THE ASSETS from CSS it's probably best to just export the models you need.

According to Valve themselves, it's alright to use Valve IP in mods; at least free mods. 

https://partner.steamgames.com/documentation/source_games

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