maxlevelboi Posted July 10, 2016 Report Posted July 10, 2016 Heya, Been looking around the internet and the mapcore forum but I am unable to make it work when I try to add the cstrike.fgd to the project. How do I add the CSS assets to my Half Life 2 mod? Quote
grapen Posted July 10, 2016 Report Posted July 10, 2016 Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\". El_Exodus, tomm and maxlevelboi 3 Quote
maxlevelboi Posted July 10, 2016 Author Report Posted July 10, 2016 (edited) 1 hour ago, grapen said: Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\". Thanks I will try it :)! Edited July 10, 2016 by maxlevelboi Making it international Quote
El_Exodus Posted July 10, 2016 Report Posted July 10, 2016 (edited) 18 minutes ago, maxlevelboi said: Tackar ska testa det :)! Yeah, totally. Please accept, that this community is international and not everybody speaks swedish. Thank you. Edit: Good move Edited July 10, 2016 by El_Exodus maxlevelboi 1 Quote
maxlevelboi Posted July 10, 2016 Author Report Posted July 10, 2016 1 minute ago, El_Exodus said: Yeah, totally. Please accept, that this community is international and not everybody speaks swedish. Thank you. Sorry won´t happen again :)! 1 hour ago, grapen said: Assets such as models, materials and particles are stored in vpk files. Use GCFScape to extract the files you want. You're going to have to put them in the proper original folder structure in your mod for them to work, since the models were compiled with a specific path defined for materials, such as: "\models\de_nuke\". it works perfectly! Thank you so SOOOO much! grapen and El_Exodus 2 Quote
Klems Posted July 12, 2016 Report Posted July 12, 2016 Technically it's illegal to ship contents from CSS with your mod (Valve doesn't seem to care tho so don't worry). You can set the gameinfo.txt to mount content from CSS directly without having to export it manually, however you (and your players) will need CSS installed to play your mod. https://developer.valvesoftware.com/wiki/Gameinfo.txt Unless you're going to use like ALL THE ASSETS from CSS it's probably best to just export the models you need. Quote
ashton93 Posted July 13, 2016 Report Posted July 13, 2016 On 12.7.2016 at 3:01 PM, Klems said: Technically it's illegal to ship contents from CSS with your mod (Valve doesn't seem to care tho so don't worry). You can set the gameinfo.txt to mount content from CSS directly without having to export it manually, however you (and your players) will need CSS installed to play your mod. https://developer.valvesoftware.com/wiki/Gameinfo.txt Unless you're going to use like ALL THE ASSETS from CSS it's probably best to just export the models you need. According to Valve themselves, it's alright to use Valve IP in mods; at least free mods. https://partner.steamgames.com/documentation/source_games Klems 1 Quote
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