SirK Posted July 20, 2016 Report Posted July 20, 2016 Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance. RivFader 1 Quote
a3tiger Posted July 21, 2016 Report Posted July 21, 2016 Looks really good. Love the location choice, it's distinctive. Will like to play it out and give you feedback SirK 1 Quote
blackdog Posted July 23, 2016 Report Posted July 23, 2016 Why a beauty like this was being down voted?? Quote
Vaya Posted July 23, 2016 Report Posted July 23, 2016 1 hour ago, blackdog said: Why a beauty like this was being down voted?? to get it off the main page so the maps sponsored by a gambling site can take the spot. This is what the workshop has become. RivFader 1 Quote
JSadones Posted July 23, 2016 Report Posted July 23, 2016 13 minutes ago, Vaya said: to get it off the main page so the maps sponsored by a gambling site can take the spot. This is what the workshop has become. This is what CSGO has become.. Hopefully Valve will actually close down these gambling sites because they are the cancer of the community. http://csgoreferralspam.com -code:KILLME (Remove space before and after csgoreferralspam) SirK, Elumes and Vaya 3 Quote
VIOLATION Posted July 23, 2016 Report Posted July 23, 2016 3 hours ago, blackdog said: Why a beauty like this was being down voted?? What a joke honestly, that most popular page is plagued constantly by these no effort, spam riddled, and bot boosted maps. You and every other serious content creator shouldn't have to share the front page of the CS:GO workshop with maps that are created in minutes time and are literally uploaded by someone with the name "Advertising". RivFader, Radix, SirK and 3 others 6 Quote
Radix Posted August 16, 2016 Author Report Posted August 16, 2016 (edited) Used the last weeks to make a couple of gameplay changes. - Moved T-spawn, so that Ts are faster on their route to B/middle. - Also moved stairs to the 'window' to 'living room' so that it's way harder to outflank CTs - Bombsite B is not as tight anymore + added a shed as additional entrance/cover - and improved cover on A site + moved everything a little so that it's harder to block with molotov/grenades etc. It's not uploaded yet, but I hope to get it ready for tomorrow... Edited August 16, 2016 by Radix Bevster, catfood, slavikov4 and 11 others 14 Quote
Radix Posted August 17, 2016 Author Report Posted August 17, 2016 Updated the workshop submission. I think it's a lot better now, at least much closer to what I originally wanted. SirK and Freaky_Banana 2 Quote
Fnugz Posted August 17, 2016 Report Posted August 17, 2016 I like the changes you have made and the alternate entrance into B site, as I think it was needed. I think the map is generally well clipped, and I could not find any places the bomb could get stuck. I did however, find a few boost spots that need to be fixed. MaanMan, Vaya, Freaky_Banana and 3 others 6 Quote
Utopia Posted May 24, 2017 Report Posted May 24, 2017 On 7/11/2016 at 6:56 PM, Utopia said: Seeya in the next op. Congratulations! Radix, FMPONE and UNREA1 3 Quote
Radix Posted January 25, 2019 Author Report Posted January 25, 2019 (edited) That moment when you realize that your work of the last four months was a complete waste of time... Well, I was working on a new map for a while (which turned out to be a huge fail, but this is a different story) but when de_austria came back to competitive matchmaking, I decided to revise a couple of things in de_austria. So I started to rework a bunch of the worst assets, so that everything looks a little better and, more importantly, that the map runs faster (especially on older systems). Because I didn't manage to make the autocombine feature do it's job, I decided to do it manually (also called "annoyingcombine" or "extremely time consuming combine") and grouped a huge amount of the props to reduce draw calls, which made the map run a little faster overall. Also moved 90% of the map to create more space in the center (...), made a new bot nav mesh, new radar image, some minor gameplay tweaks, added support for Wingman game mode and many other small things... Last night I wanted to start the very last final compile before updating my workshop submission. That was exactly the moment when I noticed that there was a new CS:GO update which removed my map from the game. I've been a little bit late, I guess (as always in my life). Anyways. It was still a pretty cool thing to be part of a popular video game for 20 months. Especially for a complete mapping noob, who has absolutely no idea what he is doing and can't even play the game. Edited January 25, 2019 by Radix Vaya, blackdog, T-Rexer and 4 others 4 3 Quote
T-Rexer Posted January 25, 2019 Report Posted January 25, 2019 3 hours ago, Radix said: That moment when you realize that your work of the last four months was a complete waste of time... Well, I was working on a new map for a while (which turned out to be a huge fail, but this is a different story) but when de_austria came back to competitive matchmaking, I decided to revise a couple of things. So I started to reworked a bunch of the worst assets, so that everything looks a little better and, more importantly, runs faster. Because I didn't manage to make the autocombine feature do it's job, I decided to do it manually (also called "annoyingcombine" or "extremely time consuming combine") and grouped a huge amount of the props to reduce draw calls, which made the map run a little faster overall. Also moved 90% of the map to create more space in the center (...), made a new bot nav mesh, new radar image, some minor gameplay tweaks and many other small things... Last night I wanted to start the very last final compile before updating my workshop submission. That was exactly the moment when I noticed that there was a new CS:GO update which removed my map from the game. I've been always a little bit late, I guess. Anyways. It was still a pretty cool thing to be part of a popular video game for 20 months. Especially for a complete mapping noob, who has absolutely no idea what he is doing and can't even play the game. That’s sucks to hear. I really enjoyed Austria and still think that the mid building is a amazing way of not having a classic mid. So do you plan on working on a new map any time soon? Quote
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