OrnateBaboon 729 Report post Posted July 7, 2016 Map looks great! I really like de_arcade as well. It seems that your art skills have leveled up a lot since then. Looking forward to a release! 1 Radix reacted to this Quote Share this post Link to post Share on other sites
Minos 5,426 Report post Posted July 7, 2016 Looks beautiful, will have to give this a go 1 Radix reacted to this Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted July 8, 2016 On 7.7.2016 at 4:53 PM, Skybex said: Can publish with my stuff no problem, I released it all so people can use them in their maps. Thanks man! Well, then I will probably upload it in the next days (maybe even tomorrow if I can manage to pack up all files until then) so people can already test it and I can do my very best to replace some assets meanwhile. 1 Utopia reacted to this Quote Share this post Link to post Share on other sites
Plat 46 Report post Posted July 8, 2016 This is a seriously gorgeous map. I have an itch for snowy maps and this one scratches it. Certainly operation material. Keep it up dude! 1 Radix reacted to this Quote Share this post Link to post Share on other sites
kikette 309 Report post Posted July 9, 2016 NIce one ! 'love the vista ^^ 1 Radix reacted to this Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted July 9, 2016 That moment when the final compile has finished and you just walk around the map to be sure everything is fine before you publish the map and after 10 seconds you find that huge bug which must have been there for months and you never noticed. 15 ashton93, spence, jd40 and 12 others reacted to this Quote Share this post Link to post Share on other sites
Guest Report post Posted July 9, 2016 (edited) 21 minutes ago, Radix said: That moment when the final compile has finished and you just walk around the map to be sure everything is fine before you publish the map and after 10 seconds you find that huge bug which must have been there for months and you never noticed. It's usually that or you do notice the bug and completely forget to fix it every single time. Edited July 9, 2016 by Wrakke Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted July 11, 2016 Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 22 Teddy Graham, tomm, El_Exodus and 19 others reacted to this Quote Share this post Link to post Share on other sites
Utopia 27 Report post Posted July 11, 2016 7 hours ago, Radix said: Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 Seeya in the next op. 3 maxlevelboi, Fnugz and Smileytopin reacted to this Quote Share this post Link to post Share on other sites
Squad 2,754 Report post Posted July 17, 2016 I ran around in your map and it's simply incredible. The screenshots don't do it justice at all. You really nailed the theme, made me feel like I was on an Austria holidays again I can't really comment on the gameplay with just botplay, but it surely looks interesting imo. Only one critic: it lacks hurg. I hope to see this in the next operation! 5 Fnugz, RivFader, tomm and 2 others reacted to this Quote Share this post Link to post Share on other sites
BubkeZ 154 Report post Posted July 17, 2016 On 2016-07-11 at 5:06 PM, Radix said: Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 Looks amazing, will test this later!! 1 Radix reacted to this Quote Share this post Link to post Share on other sites
SirK 232 Report post Posted July 17, 2016 I think the timings ob B are a bit off - have you playtested it yet? 2 Radix and RivFader reacted to this Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted July 17, 2016 (edited) 2 hours ago, SirK said: I think the timings ob B are a bit off It's possible that the timings are not perfect yet, especially spawn priorities etc. Ts or CTs too early at the chokepoint next to B? Here is the current "battlefront" (=orange areas; "bot_show_battlefront 1" in console) How would you change it? 2 hours ago, SirK said: have you playtested it yet? sure Edited July 17, 2016 by Radix Quote Share this post Link to post Share on other sites
RivFader 185 Report post Posted July 17, 2016 The battlefront towards B looks way too CT-sided. 2 Radix and SirK reacted to this Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted July 17, 2016 8 minutes ago, RivFader said: The battlefront towards B looks way too CT-sided. Ok. Originally Ts were a bit faster there, but the map turned out to be a bit T-sided, so I moved spawns a little. Maybe a little too much. I'll gather some more information from playtesting and tweak this. Quote Share this post Link to post Share on other sites