OrnateBaboon Posted July 7, 2016 Report Posted July 7, 2016 Map looks great! I really like de_arcade as well. It seems that your art skills have leveled up a lot since then. Looking forward to a release! Radix 1 Quote
Minos Posted July 7, 2016 Report Posted July 7, 2016 Looks beautiful, will have to give this a go Radix 1 Quote
Radix Posted July 8, 2016 Author Report Posted July 8, 2016 On 7.7.2016 at 4:53 PM, Skybex said: Can publish with my stuff no problem, I released it all so people can use them in their maps. Thanks man! Well, then I will probably upload it in the next days (maybe even tomorrow if I can manage to pack up all files until then) so people can already test it and I can do my very best to replace some assets meanwhile. Utopia 1 Quote
Plat Posted July 8, 2016 Report Posted July 8, 2016 This is a seriously gorgeous map. I have an itch for snowy maps and this one scratches it. Certainly operation material. Keep it up dude! Radix 1 Quote
Radix Posted July 9, 2016 Author Report Posted July 9, 2016 That moment when the final compile has finished and you just walk around the map to be sure everything is fine before you publish the map and after 10 seconds you find that huge bug which must have been there for months and you never noticed. tomm, JSadones, Squad and 12 others 15 Quote
Guest Posted July 9, 2016 Report Posted July 9, 2016 (edited) 21 minutes ago, Radix said: That moment when the final compile has finished and you just walk around the map to be sure everything is fine before you publish the map and after 10 seconds you find that huge bug which must have been there for months and you never noticed. It's usually that or you do notice the bug and completely forget to fix it every single time. Edited July 9, 2016 by Wrakke Quote
Radix Posted July 11, 2016 Author Report Posted July 11, 2016 Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 Vaya, leplubodeslapin, MadsenFK and 19 others 22 Quote
Utopia Posted July 11, 2016 Report Posted July 11, 2016 7 hours ago, Radix said: Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 Seeya in the next op. Fnugz, Smileytopin and maxlevelboi 3 Quote
Squad Posted July 17, 2016 Report Posted July 17, 2016 I ran around in your map and it's simply incredible. The screenshots don't do it justice at all. You really nailed the theme, made me feel like I was on an Austria holidays again I can't really comment on the gameplay with just botplay, but it surely looks interesting imo. Only one critic: it lacks hurg. I hope to see this in the next operation! tomm, Radix, Fnugz and 2 others 5 Quote
BubkeZ Posted July 17, 2016 Report Posted July 17, 2016 On 2016-07-11 at 5:06 PM, Radix said: Finally published for testing... http://steamcommunity.com/sharedfiles/filedetails/?id=722346331 Looks amazing, will test this later!! Radix 1 Quote
SirK Posted July 17, 2016 Report Posted July 17, 2016 I think the timings ob B are a bit off - have you playtested it yet? RivFader and Radix 2 Quote
Radix Posted July 17, 2016 Author Report Posted July 17, 2016 (edited) 2 hours ago, SirK said: I think the timings ob B are a bit off It's possible that the timings are not perfect yet, especially spawn priorities etc. Ts or CTs too early at the chokepoint next to B? Here is the current "battlefront" (=orange areas; "bot_show_battlefront 1" in console) How would you change it? 2 hours ago, SirK said: have you playtested it yet? sure Edited July 17, 2016 by Radix Quote
RivFader Posted July 17, 2016 Report Posted July 17, 2016 The battlefront towards B looks way too CT-sided. SirK and Radix 2 Quote
Radix Posted July 17, 2016 Author Report Posted July 17, 2016 8 minutes ago, RivFader said: The battlefront towards B looks way too CT-sided. Ok. Originally Ts were a bit faster there, but the map turned out to be a bit T-sided, so I moved spawns a little. Maybe a little too much. I'll gather some more information from playtesting and tweak this. Quote
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