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Radix

[CS:GO] de_austria (WIP)

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On 7.7.2016 at 4:53 PM, Skybex said:

Can publish with my stuff no problem, I released it all so people can use them in their maps.

Thanks man!

Well, then I will probably upload it in the next days (maybe even tomorrow if I can manage to pack up all files until then) so people can already test it and I can do my very best to replace some assets meanwhile.

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21 minutes ago, Radix said:

That moment when the final compile has finished and you just walk around the map to be sure everything is fine before you publish the map and after 10 seconds you find that huge bug which must have been there for months and you never noticed.

It's usually that or you do notice the bug and completely forget to fix it every single time.

Edited by Wrakke

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I ran around in your map and it's simply incredible. The screenshots don't do it justice at all.

You really nailed the theme, made  me feel like I was on an Austria holidays again :)

I can't really comment on the gameplay with just botplay, but it surely looks interesting imo.

Only one critic: it lacks hurg.

I hope to see this in the next operation!

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2 hours ago, SirK said:

I think the timings ob B are a bit off

It's possible that the timings are not perfect yet, especially spawn priorities etc.

Ts or CTs too early at the chokepoint next to B?

Here is the current "battlefront" (=orange areas; "bot_show_battlefront 1" in console)

wxODvKe.jpg

How would you change it?

2 hours ago, SirK said:

have you playtested it yet? 

sure ;)

Edited by Radix

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8 minutes ago, RivFader said:

The battlefront towards B looks way too CT-sided.

Ok.

Originally Ts were a bit faster there, but the map turned out to be a bit T-sided, so I moved spawns a little. Maybe a little too much.

I'll gather some more information from playtesting and tweak this.

 

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