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[CS:GO] de_austria (WIP)


Radix
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  • 2 weeks later...
11 hours ago, Radix said:

Something typical for this map:

Adjusted the geometry of Valve's model to fit my needs better and reskinned it (and removed ~3k unneeded triangles for better fps)

And how it looks like in the map:

I always wondered, is it allowed to change Valve their models/textures for commercial projects? Edit: With commercial projects, I mean CS:GO operation maps.

Either way, awesome change ! Fits the environment

Edited by JSadones
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2 hours ago, JSadones said:

I always wondered, is it allowed to change Valve their models/textures for commercial projects?

Either way, awesome change ! Fits the environment

For commercial projects? No. In between Valve's games (From HL2EP2 to CSGO, and from CSGo to Portal 2, and from Portal 2 to L4D2, etc) they don't care as far as I know. From a Valve game to say, a UE4 project, then it's getting more grey.

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12 hours ago, Radix said:

And how it looks like in the map:

MJz9NBM.jpg

Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work!

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2 hours ago, poLemin said:

Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work!

Thanks! :)

2 hours ago, Squad said:

 will this map be finished by the 20th? :D

The map itself is pretty much done, I think.

But unfortunately I'm still using some borrowed props from @Yanzl (lamp and cypress bush prop) and @Skybex (display dummies + clothes), so I can't publish it yet.

I will probably not be able to build something similar in time, because my Blender skills are still incredibly poor.

So this will take some time...

(Maybe I will just remove these props. I don't know...)

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